Real-time smoke and bleeding simulation in virtual surgery.
Identifieur interne : 000B08 ( Ncbi/Merge ); précédent : 000B07; suivant : 000B09Real-time smoke and bleeding simulation in virtual surgery.
Auteurs : Stefan Daenzer [États-Unis] ; Kevin Montgomery ; Rüdiger Dillmann ; Roland UnterhinninghofenSource :
- Studies in health technology and informatics [ 0926-9630 ] ; 2007.
Descripteurs français
- Wicri :
- geographic : États-Unis.
English descriptors
- KwdEn :
- MESH :
- chemical : Smoke, Water.
- geographic : United States.
- education : General Surgery.
- Computer Simulation, Hemorrhage, Humans, User-Computer Interface.
Abstract
We present a particle-based smoke simulation and a particle-based fluid simulation in an interactive environment with rigid and deformable objects. Many smoke and fluid simulations offer high physical and visual accuracy, but the underlaying models are to complex to run in real-time while performing soft-tissue simulation, collision detection, and haptic device support at the same time. Our algorithms are based on simple models that allow the surgery simulation to run in real-time.
PubMed: 17377242
Links toward previous steps (curation, corpus...)
- to stream PubMed, to step Corpus: 001670
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pubmed:17377242Le document en format XML
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<author><name sortKey="Daenzer, Stefan" sort="Daenzer, Stefan" uniqKey="Daenzer S" first="Stefan" last="Daenzer">Stefan Daenzer</name>
<affiliation wicri:level="2"><nlm:affiliation>National Biocomputation Center, Stanford University, CA, USA. stefan.daenzer@gmail.com</nlm:affiliation>
<country xml:lang="fr">États-Unis</country>
<wicri:regionArea>National Biocomputation Center, Stanford University, CA</wicri:regionArea>
<placeName><region type="state">Californie</region>
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<author><name sortKey="Montgomery, Kevin" sort="Montgomery, Kevin" uniqKey="Montgomery K" first="Kevin" last="Montgomery">Kevin Montgomery</name>
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<author><name sortKey="Dillmann, Rudiger" sort="Dillmann, Rudiger" uniqKey="Dillmann R" first="Rüdiger" last="Dillmann">Rüdiger Dillmann</name>
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<author><name sortKey="Unterhinninghofen, Roland" sort="Unterhinninghofen, Roland" uniqKey="Unterhinninghofen R" first="Roland" last="Unterhinninghofen">Roland Unterhinninghofen</name>
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<author><name sortKey="Unterhinninghofen, Roland" sort="Unterhinninghofen, Roland" uniqKey="Unterhinninghofen R" first="Roland" last="Unterhinninghofen">Roland Unterhinninghofen</name>
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<series><title level="j">Studies in health technology and informatics</title>
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<term>Smoke</term>
<term>United States</term>
<term>User-Computer Interface</term>
<term>Water</term>
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<front><div type="abstract" xml:lang="en">We present a particle-based smoke simulation and a particle-based fluid simulation in an interactive environment with rigid and deformable objects. Many smoke and fluid simulations offer high physical and visual accuracy, but the underlaying models are to complex to run in real-time while performing soft-tissue simulation, collision detection, and haptic device support at the same time. Our algorithms are based on simple models that allow the surgery simulation to run in real-time.</div>
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<Title>Studies in health technology and informatics</Title>
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<ArticleTitle>Real-time smoke and bleeding simulation in virtual surgery.</ArticleTitle>
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