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Lessons about Virtual-Environment Software Systems from 20 years of VE building

Identifieur interne : 001589 ( Ncbi/Curation ); précédent : 001588; suivant : 001590

Lessons about Virtual-Environment Software Systems from 20 years of VE building

Auteurs : Russell M. Taylor ; Jason Jerald ; Chris Vanderknyff ; Jeremy Wendt ; David Borland ; David Marshburn ; William R. Sherman ; Mary C. Whitton

Source :

RBID : PMC:2887604

Abstract

What are desirable and undesirable features of virtual-environment (VE) software architectures? What should be present (and absent) from such systems if they are to be optimally useful? How should they be structured? To help answer these questions we present experience from application designers, toolkit designers, and VE system architects along with examples of useful features from existing systems. Topics are organized under the major headings of: 3D space management, supporting display hardware, interaction, event management, time management, computation, portability, and the observation that less can be better. Lessons learned are presented as discussion of the issues, field experiences, nuggets of knowledge, and case studies.


Url:
PubMed: 20567602
PubMed Central: 2887604

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PMC:2887604

Le document en format XML

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<name sortKey="Jerald, Jason" sort="Jerald, Jason" uniqKey="Jerald J" first="Jason" last="Jerald">Jason Jerald</name>
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<name sortKey="Vanderknyff, Chris" sort="Vanderknyff, Chris" uniqKey="Vanderknyff C" first="Chris" last="Vanderknyff">Chris Vanderknyff</name>
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<name sortKey="Wendt, Jeremy" sort="Wendt, Jeremy" uniqKey="Wendt J" first="Jeremy" last="Wendt">Jeremy Wendt</name>
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<name sortKey="Borland, David" sort="Borland, David" uniqKey="Borland D" first="David" last="Borland">David Borland</name>
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<name sortKey="Marshburn, David" sort="Marshburn, David" uniqKey="Marshburn D" first="David" last="Marshburn">David Marshburn</name>
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<name sortKey="Sherman, William R" sort="Sherman, William R" uniqKey="Sherman W" first="William R." last="Sherman">William R. Sherman</name>
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<p id="P1">What are desirable and undesirable features of virtual-environment (VE) software architectures? What should be present (and absent) from such systems if they are to be optimally useful? How should they be structured? To help answer these questions we present experience from application designers, toolkit designers, and VE system architects along with examples of useful features from existing systems. Topics are organized under the major headings of: 3D space management, supporting display hardware, interaction, event management, time management, computation, portability, and the observation that less can be better. Lessons learned are presented as
<italic>discussion</italic>
of the issues,
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of knowledge, and
<italic>case studies</italic>
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