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G2H--graphics-to-haptic virtual environment development tool for PC's.

Identifieur interne : 000131 ( Ncbi/Curation ); précédent : 000130; suivant : 000132

G2H--graphics-to-haptic virtual environment development tool for PC's.

Auteurs : E. Acosta [États-Unis] ; B. Temkin ; T M Krummel ; W L Heinrichs

Source :

RBID : pubmed:10977518

English descriptors

Abstract

For surgical training and preparations, the existing surgical virtual environments have shown great improvement. However, these improvements are more in the visual aspect. The incorporation of haptics into virtual reality base surgical simulations would enhance the sense of realism greatly. To aid in the development of the haptic surgical virtual environment we have created a graphics to haptic, G2H, virtual environment developer tool. G2H transforms graphical virtual environments (created or imported) to haptic virtual environments without programming. The G2H capability has been demonstrated using the complex 3D pelvic model of Lucy 2.0, the Stanford Visible Female. The pelvis was made haptic using G2H without any further programming effort.

PubMed: 10977518

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pubmed:10977518

Le document en format XML

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<nlm:affiliation>Dept. of Computer Science, Texas Tech University, Lubbock 79409, USA.</nlm:affiliation>
<country xml:lang="fr">États-Unis</country>
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<name sortKey="Temkin, B" sort="Temkin, B" uniqKey="Temkin B" first="B" last="Temkin">B. Temkin</name>
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<name sortKey="Krummel, T M" sort="Krummel, T M" uniqKey="Krummel T" first="T M" last="Krummel">T M Krummel</name>
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<name sortKey="Heinrichs, W L" sort="Heinrichs, W L" uniqKey="Heinrichs W" first="W L" last="Heinrichs">W L Heinrichs</name>
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<nlm:affiliation>Dept. of Computer Science, Texas Tech University, Lubbock 79409, USA.</nlm:affiliation>
<country xml:lang="fr">États-Unis</country>
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<name sortKey="Krummel, T M" sort="Krummel, T M" uniqKey="Krummel T" first="T M" last="Krummel">T M Krummel</name>
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<name sortKey="Heinrichs, W L" sort="Heinrichs, W L" uniqKey="Heinrichs W" first="W L" last="Heinrichs">W L Heinrichs</name>
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<series>
<title level="j">Studies in health technology and informatics</title>
<idno type="ISSN">0926-9630</idno>
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<date when="2000" type="published">2000</date>
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<term>Computer Graphics</term>
<term>Computer Simulation</term>
<term>Computer-Assisted Instruction</term>
<term>Female</term>
<term>General Surgery (education)</term>
<term>Humans</term>
<term>Image Processing, Computer-Assisted</term>
<term>Microcomputers</term>
<term>Models, Anatomic</term>
<term>Pelvis (anatomy & histology)</term>
<term>Pelvis (surgery)</term>
<term>Software</term>
<term>Touch</term>
<term>User-Computer Interface</term>
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<keywords scheme="MESH" qualifier="anatomy & histology" xml:lang="en">
<term>Pelvis</term>
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<keywords scheme="MESH" qualifier="education" xml:lang="en">
<term>General Surgery</term>
</keywords>
<keywords scheme="MESH" qualifier="surgery" xml:lang="en">
<term>Pelvis</term>
</keywords>
<keywords scheme="MESH" xml:lang="en">
<term>Computer Graphics</term>
<term>Computer Simulation</term>
<term>Computer-Assisted Instruction</term>
<term>Female</term>
<term>Humans</term>
<term>Image Processing, Computer-Assisted</term>
<term>Microcomputers</term>
<term>Models, Anatomic</term>
<term>Software</term>
<term>Touch</term>
<term>User-Computer Interface</term>
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<div type="abstract" xml:lang="en">For surgical training and preparations, the existing surgical virtual environments have shown great improvement. However, these improvements are more in the visual aspect. The incorporation of haptics into virtual reality base surgical simulations would enhance the sense of realism greatly. To aid in the development of the haptic surgical virtual environment we have created a graphics to haptic, G2H, virtual environment developer tool. G2H transforms graphical virtual environments (created or imported) to haptic virtual environments without programming. The G2H capability has been demonstrated using the complex 3D pelvic model of Lucy 2.0, the Stanford Visible Female. The pelvis was made haptic using G2H without any further programming effort.</div>
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