Modeling and rendering realistic textures from unconstrained tool-surface interactions.
Identifieur interne : 003314 ( Ncbi/Checkpoint ); précédent : 003313; suivant : 003315Modeling and rendering realistic textures from unconstrained tool-surface interactions.
Auteurs : Heather Culbertson ; Juliette Unwin ; Katherine J. KuchenbeckerSource :
- IEEE transactions on haptics [ 2329-4051 ]
English descriptors
- KwdEn :
- MESH :
Abstract
Texture gives real objects an important perceptual dimension that is largely missing from virtual haptic interactions due to limitations of standard modeling and rendering approaches. This paper presents a set of methods for creating a haptic texture model from tool-surface interaction data recorded by a human in a natural and unconstrained manner. The recorded high-frequency tool acceleration signal, which varies as a function of normal force and scanning speed, is segmented and modeled as a piecewise autoregressive (AR) model. Each AR model is labeled with the source segment's median force and speed values and stored in a Delaunay triangulation to create a model set for a given texture. We use these texture model sets to render synthetic vibration signals in real time as a user interacts with our TexturePad system, which includes a Wacom tablet and a stylus augmented with a Haptuator. We ran a human-subject study with two sets of ten participants to evaluate the realism of our virtual textures and the strengths and weaknesses of this approach. The results indicated that our virtual textures accurately capture and recreate the roughness of real textures, but other modeling and rendering approaches are required to completely match surface hardness and slipperiness.
DOI: 10.1109/TOH.2014.2316797
PubMed: 25248220
Affiliations:
Links toward previous steps (curation, corpus...)
- to stream PubMed, to step Corpus: 000539
- to stream PubMed, to step Curation: 000539
- to stream PubMed, to step Checkpoint: 002315
- to stream Ncbi, to step Merge: 003314
- to stream Ncbi, to step Curation: 003314
Links to Exploration step
pubmed:25248220Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en">Modeling and rendering realistic textures from unconstrained tool-surface interactions.</title>
<author><name sortKey="Culbertson, Heather" sort="Culbertson, Heather" uniqKey="Culbertson H" first="Heather" last="Culbertson">Heather Culbertson</name>
</author>
<author><name sortKey="Unwin, Juliette" sort="Unwin, Juliette" uniqKey="Unwin J" first="Juliette" last="Unwin">Juliette Unwin</name>
</author>
<author><name sortKey="Kuchenbecker, Katherine J" sort="Kuchenbecker, Katherine J" uniqKey="Kuchenbecker K" first="Katherine J" last="Kuchenbecker">Katherine J. Kuchenbecker</name>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">PubMed</idno>
<date when="????"><PubDate><MedlineDate>2014 Jul-Sep</MedlineDate>
</PubDate>
</date>
<idno type="doi">10.1109/TOH.2014.2316797</idno>
<idno type="RBID">pubmed:25248220</idno>
<idno type="pmid">25248220</idno>
<idno type="wicri:Area/PubMed/Corpus">000539</idno>
<idno type="wicri:Area/PubMed/Curation">000539</idno>
<idno type="wicri:Area/PubMed/Checkpoint">002315</idno>
<idno type="wicri:Area/Ncbi/Merge">003314</idno>
<idno type="wicri:Area/Ncbi/Curation">003314</idno>
<idno type="wicri:Area/Ncbi/Checkpoint">003314</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en">Modeling and rendering realistic textures from unconstrained tool-surface interactions.</title>
<author><name sortKey="Culbertson, Heather" sort="Culbertson, Heather" uniqKey="Culbertson H" first="Heather" last="Culbertson">Heather Culbertson</name>
</author>
<author><name sortKey="Unwin, Juliette" sort="Unwin, Juliette" uniqKey="Unwin J" first="Juliette" last="Unwin">Juliette Unwin</name>
</author>
<author><name sortKey="Kuchenbecker, Katherine J" sort="Kuchenbecker, Katherine J" uniqKey="Kuchenbecker K" first="Katherine J" last="Kuchenbecker">Katherine J. Kuchenbecker</name>
</author>
</analytic>
<series><title level="j">IEEE transactions on haptics</title>
<idno type="eISSN">2329-4051</idno>
</series>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Computer Simulation</term>
<term>Computers, Handheld</term>
<term>Humans</term>
<term>Logistic Models</term>
<term>Models, Theoretical</term>
<term>Surface Properties</term>
<term>Touch (physiology)</term>
<term>User-Computer Interface</term>
<term>Vibration</term>
</keywords>
<keywords scheme="MESH" qualifier="physiology" xml:lang="en"><term>Touch</term>
</keywords>
<keywords scheme="MESH" xml:lang="en"><term>Computer Simulation</term>
<term>Computers, Handheld</term>
<term>Humans</term>
<term>Logistic Models</term>
<term>Models, Theoretical</term>
<term>Surface Properties</term>
<term>User-Computer Interface</term>
<term>Vibration</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">Texture gives real objects an important perceptual dimension that is largely missing from virtual haptic interactions due to limitations of standard modeling and rendering approaches. This paper presents a set of methods for creating a haptic texture model from tool-surface interaction data recorded by a human in a natural and unconstrained manner. The recorded high-frequency tool acceleration signal, which varies as a function of normal force and scanning speed, is segmented and modeled as a piecewise autoregressive (AR) model. Each AR model is labeled with the source segment's median force and speed values and stored in a Delaunay triangulation to create a model set for a given texture. We use these texture model sets to render synthetic vibration signals in real time as a user interacts with our TexturePad system, which includes a Wacom tablet and a stylus augmented with a Haptuator. We ran a human-subject study with two sets of ten participants to evaluate the realism of our virtual textures and the strengths and weaknesses of this approach. The results indicated that our virtual textures accurately capture and recreate the roughness of real textures, but other modeling and rendering approaches are required to completely match surface hardness and slipperiness.</div>
</front>
</TEI>
<affiliations><list></list>
<tree><noCountry><name sortKey="Culbertson, Heather" sort="Culbertson, Heather" uniqKey="Culbertson H" first="Heather" last="Culbertson">Heather Culbertson</name>
<name sortKey="Kuchenbecker, Katherine J" sort="Kuchenbecker, Katherine J" uniqKey="Kuchenbecker K" first="Katherine J" last="Kuchenbecker">Katherine J. Kuchenbecker</name>
<name sortKey="Unwin, Juliette" sort="Unwin, Juliette" uniqKey="Unwin J" first="Juliette" last="Unwin">Juliette Unwin</name>
</noCountry>
</tree>
</affiliations>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/Ncbi/Checkpoint
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 003314 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/Ncbi/Checkpoint/biblio.hfd -nk 003314 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= Ncbi |étape= Checkpoint |type= RBID |clé= pubmed:25248220 |texte= Modeling and rendering realistic textures from unconstrained tool-surface interactions. }}
Pour générer des pages wiki
HfdIndexSelect -h $EXPLOR_AREA/Data/Ncbi/Checkpoint/RBID.i -Sk "pubmed:25248220" \ | HfdSelect -Kh $EXPLOR_AREA/Data/Ncbi/Checkpoint/biblio.hfd \ | NlmPubMed2Wicri -a HapticV1
This area was generated with Dilib version V0.6.23. |