Knowledge-Based, Interactive, Custom Anatomical Scene Creation for Medical Education: The Biolucida System
Identifieur interne : 006525 ( Main/Merge ); précédent : 006524; suivant : 006526Knowledge-Based, Interactive, Custom Anatomical Scene Creation for Medical Education: The Biolucida System
Auteurs : Wayne Warren ; James F. BrinkleySource :
- AMIA Annual Symposium Proceedings [ 1942-597X ] ; 2005.
Abstract
Few biomedical subjects of study are as resource-intensive to teach as gross anatomy. Medical education stands to benefit greatly from applications which deliver virtual representations of human anatomical structures. While many applications have been created to achieve this goal, their utility to the student is limited because of a lack of interactivity or customizability by expert authors. Here we describe the first version of the Biolucida system, which allows an expert anatomist author to create knowledge-based, customized, and fully interactive scenes and lessons for students of human macroscopic anatomy. Implemented in Java and VRML, Biolucida allows the sharing of these instructional 3D environments over the internet. The system simplifies the process of authoring immersive content while preserving its flexibility and expressivity.
Url:
PubMed: 16779148
PubMed Central: 1560506
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<front><div type="abstract" xml:lang="en"><p>Few biomedical subjects of study are as resource-intensive to teach as
gross anatomy. Medical education stands to benefit greatly from applications
which deliver virtual representations of human anatomical structures. While
many applications have been created to achieve this goal, their
utility to the student is limited because of a lack of interactivity
or customizability by expert authors. Here we describe the first
version of the Biolucida system, which allows an expert anatomist author
to create knowledge-based, customized, and fully interactive scenes
and lessons for students of human macroscopic anatomy. Implemented in
Java and VRML, Biolucida allows the sharing of these instructional 3D
environments over the internet. The system simplifies the process of
authoring immersive content while preserving its flexibility and expressivity.</p>
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</TEI>
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