Serveur d'exploration sur les dispositifs haptiques

Attention, ce site est en cours de développement !
Attention, site généré par des moyens informatiques à partir de corpus bruts.
Les informations ne sont donc pas validées.

Generalized minimum‐norm perspective shadow maps

Identifieur interne : 005089 ( Main/Merge ); précédent : 005088; suivant : 005090

Generalized minimum‐norm perspective shadow maps

Auteurs : Fan Zhang [République populaire de Chine] ; Hanqiu Sun ; Chong Zhao ; Lifeng Wang

Source :

RBID : ISTEX:BFBF49EE8474586CB013384DBC96BC2B0C057F5F

English descriptors

Abstract

Shadow mapping has been extensively used for real‐time shadow rendering in 3D computer games, though it suffers from the inherent aliasing problems due to its image‐based nature. This paper presents an enhanced variant of light space perspective shadow maps to optimize perspective aliasing distribution in possible general cases where the light and view directions are not orthogonal. To be mathematically sound, the generalized representation of perspective aliasing errors has been derived in detail. Our experiments have shown the enhanced shadow quality using our algorithm in dynamic scenes. Copyright © 2008 John Wiley & Sons, Ltd.

Url:
DOI: 10.1002/cav.228

Links toward previous steps (curation, corpus...)


Links to Exploration step

ISTEX:BFBF49EE8474586CB013384DBC96BC2B0C057F5F

Le document en format XML

<record>
<TEI wicri:istexFullTextTei="biblStruct">
<teiHeader>
<fileDesc>
<titleStmt>
<title xml:lang="en">Generalized minimum‐norm perspective shadow maps</title>
<author>
<name sortKey="Zhang, Fan" sort="Zhang, Fan" uniqKey="Zhang F" first="Fan" last="Zhang">Fan Zhang</name>
</author>
<author>
<name sortKey="Sun, Hanqiu" sort="Sun, Hanqiu" uniqKey="Sun H" first="Hanqiu" last="Sun">Hanqiu Sun</name>
</author>
<author>
<name sortKey="Zhao, Chong" sort="Zhao, Chong" uniqKey="Zhao C" first="Chong" last="Zhao">Chong Zhao</name>
</author>
<author>
<name sortKey="Wang, Lifeng" sort="Wang, Lifeng" uniqKey="Wang L" first="Lifeng" last="Wang">Lifeng Wang</name>
</author>
</titleStmt>
<publicationStmt>
<idno type="wicri:source">ISTEX</idno>
<idno type="RBID">ISTEX:BFBF49EE8474586CB013384DBC96BC2B0C057F5F</idno>
<date when="2008" year="2008">2008</date>
<idno type="doi">10.1002/cav.228</idno>
<idno type="url">https://api.istex.fr/document/BFBF49EE8474586CB013384DBC96BC2B0C057F5F/fulltext/pdf</idno>
<idno type="wicri:Area/Istex/Corpus">000F94</idno>
<idno type="wicri:Area/Istex/Curation">000F94</idno>
<idno type="wicri:Area/Istex/Checkpoint">001470</idno>
<idno type="wicri:doubleKey">1546-4261:2008:Zhang F:generalized:minimum:norm</idno>
<idno type="wicri:Area/Main/Merge">005089</idno>
</publicationStmt>
<sourceDesc>
<biblStruct>
<analytic>
<title level="a" type="main" xml:lang="en">Generalized minimum‐norm perspective shadow maps</title>
<author>
<name sortKey="Zhang, Fan" sort="Zhang, Fan" uniqKey="Zhang F" first="Fan" last="Zhang">Fan Zhang</name>
<affiliation wicri:level="4">
<country xml:lang="fr">République populaire de Chine</country>
<wicri:regionArea>Department of Computer Science and Engineering, The Chinese University of Hong Kong, Shatin N.T., Hong Kong</wicri:regionArea>
<orgName type="university">Université chinoise de Hong Kong</orgName>
<placeName>
<settlement type="city">Sha Tin</settlement>
</placeName>
</affiliation>
</author>
<author>
<name sortKey="Sun, Hanqiu" sort="Sun, Hanqiu" uniqKey="Sun H" first="Hanqiu" last="Sun">Hanqiu Sun</name>
</author>
<author>
<name sortKey="Zhao, Chong" sort="Zhao, Chong" uniqKey="Zhao C" first="Chong" last="Zhao">Chong Zhao</name>
</author>
<author>
<name sortKey="Wang, Lifeng" sort="Wang, Lifeng" uniqKey="Wang L" first="Lifeng" last="Wang">Lifeng Wang</name>
</author>
</analytic>
<monogr></monogr>
<series>
<title level="j">Computer Animation and Virtual Worlds</title>
<title level="j" type="abbrev">Comp. Anim. Virtual Worlds</title>
<idno type="ISSN">1546-4261</idno>
<idno type="eISSN">1546-427X</idno>
<imprint>
<publisher>John Wiley & Sons, Ltd.</publisher>
<pubPlace>Chichester, UK</pubPlace>
<date type="published" when="2008-12">2008-12</date>
<biblScope unit="volume">19</biblScope>
<biblScope unit="issue">5</biblScope>
<biblScope unit="page" from="553">553</biblScope>
<biblScope unit="page" to="567">567</biblScope>
</imprint>
<idno type="ISSN">1546-4261</idno>
</series>
<idno type="istex">BFBF49EE8474586CB013384DBC96BC2B0C057F5F</idno>
<idno type="DOI">10.1002/cav.228</idno>
<idno type="ArticleID">CAV228</idno>
</biblStruct>
</sourceDesc>
<seriesStmt>
<idno type="ISSN">1546-4261</idno>
</seriesStmt>
</fileDesc>
<profileDesc>
<textClass>
<keywords scheme="KwdEn" xml:lang="en">
<term>computer games</term>
<term>image‐based rendering</term>
<term>shadow algorithms</term>
</keywords>
</textClass>
<langUsage>
<language ident="en">en</language>
</langUsage>
</profileDesc>
</teiHeader>
<front>
<div type="abstract" xml:lang="en">Shadow mapping has been extensively used for real‐time shadow rendering in 3D computer games, though it suffers from the inherent aliasing problems due to its image‐based nature. This paper presents an enhanced variant of light space perspective shadow maps to optimize perspective aliasing distribution in possible general cases where the light and view directions are not orthogonal. To be mathematically sound, the generalized representation of perspective aliasing errors has been derived in detail. Our experiments have shown the enhanced shadow quality using our algorithm in dynamic scenes. Copyright © 2008 John Wiley & Sons, Ltd.</div>
</front>
</TEI>
</record>

Pour manipuler ce document sous Unix (Dilib)

EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/Main/Merge
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 005089 | SxmlIndent | more

Ou

HfdSelect -h $EXPLOR_AREA/Data/Main/Merge/biblio.hfd -nk 005089 | SxmlIndent | more

Pour mettre un lien sur cette page dans le réseau Wicri

{{Explor lien
   |wiki=    Ticri/CIDE
   |area=    HapticV1
   |flux=    Main
   |étape=   Merge
   |type=    RBID
   |clé=     ISTEX:BFBF49EE8474586CB013384DBC96BC2B0C057F5F
   |texte=   Generalized minimum‐norm perspective shadow maps
}}

Wicri

This area was generated with Dilib version V0.6.23.
Data generation: Mon Jun 13 01:09:46 2016. Site generation: Wed Mar 6 09:54:07 2024