A haptic-rendering technique based on hybrid surface representation.
Identifieur interne : 00A719 ( Main/Exploration ); précédent : 00A718; suivant : 00A720A haptic-rendering technique based on hybrid surface representation.
Auteurs : Laehyun Kim [Corée du Sud] ; Gaurav S. Sukhatme ; Mathieu DesbrunSource :
- IEEE computer graphics and applications [ 0272-1716 ]
English descriptors
- KwdEn :
- Algorithms, Computer Peripherals, Computer Simulation, Computing Methodologies, Feedback, Human Engineering (methods), Image Interpretation, Computer-Assisted (methods), Imaging, Three-Dimensional (methods), Information Storage and Retrieval (methods), Man-Machine Systems, Models, Theoretical, Online Systems, Paintings, Physical Stimulation (instrumentation), Physical Stimulation (methods), Sculpture, Stress, Mechanical, Touch, Transducers, User-Computer Interface.
- MESH :
- instrumentation : Physical Stimulation.
- methods : Human Engineering, Image Interpretation, Computer-Assisted, Imaging, Three-Dimensional, Information Storage and Retrieval, Physical Stimulation.
- Algorithms, Computer Peripherals, Computer Simulation, Computing Methodologies, Feedback, Man-Machine Systems, Models, Theoretical, Online Systems, Paintings, Sculpture, Stress, Mechanical, Touch, Transducers, User-Computer Interface.
PubMed: 15387230
Affiliations:
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Le document en format XML
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<author><name sortKey="Kim, Laehyun" sort="Kim, Laehyun" uniqKey="Kim L" first="Laehyun" last="Kim">Laehyun Kim</name>
<affiliation wicri:level="3"><nlm:affiliation>Systems Technology Division, Korea Institute of Science and Technology, Seoul. laehyunk@kist.re.kr</nlm:affiliation>
<country>Corée du Sud</country>
<placeName><settlement type="city">Séoul</settlement>
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<wicri:orgArea>Systems Technology Division, Korea Institute of Science and Technology</wicri:orgArea>
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<author><name sortKey="Sukhatme, Gaurav S" sort="Sukhatme, Gaurav S" uniqKey="Sukhatme G" first="Gaurav S" last="Sukhatme">Gaurav S. Sukhatme</name>
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<author><name sortKey="Desbrun, Mathieu" sort="Desbrun, Mathieu" uniqKey="Desbrun M" first="Mathieu" last="Desbrun">Mathieu Desbrun</name>
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<date when="????"><PubDate><MedlineDate>2004 Mar-Apr</MedlineDate>
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<series><title level="j">IEEE computer graphics and applications</title>
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<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Algorithms</term>
<term>Computer Peripherals</term>
<term>Computer Simulation</term>
<term>Computing Methodologies</term>
<term>Feedback</term>
<term>Human Engineering (methods)</term>
<term>Image Interpretation, Computer-Assisted (methods)</term>
<term>Imaging, Three-Dimensional (methods)</term>
<term>Information Storage and Retrieval (methods)</term>
<term>Man-Machine Systems</term>
<term>Models, Theoretical</term>
<term>Online Systems</term>
<term>Paintings</term>
<term>Physical Stimulation (instrumentation)</term>
<term>Physical Stimulation (methods)</term>
<term>Sculpture</term>
<term>Stress, Mechanical</term>
<term>Touch</term>
<term>Transducers</term>
<term>User-Computer Interface</term>
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<keywords scheme="MESH" qualifier="instrumentation" xml:lang="en"><term>Physical Stimulation</term>
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<term>Image Interpretation, Computer-Assisted</term>
<term>Imaging, Three-Dimensional</term>
<term>Information Storage and Retrieval</term>
<term>Physical Stimulation</term>
</keywords>
<keywords scheme="MESH" xml:lang="en"><term>Algorithms</term>
<term>Computer Peripherals</term>
<term>Computer Simulation</term>
<term>Computing Methodologies</term>
<term>Feedback</term>
<term>Man-Machine Systems</term>
<term>Models, Theoretical</term>
<term>Online Systems</term>
<term>Paintings</term>
<term>Sculpture</term>
<term>Stress, Mechanical</term>
<term>Touch</term>
<term>Transducers</term>
<term>User-Computer Interface</term>
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