Serveur d'exploration sur les dispositifs haptiques

Attention, ce site est en cours de développement !
Attention, site généré par des moyens informatiques à partir de corpus bruts.
Les informations ne sont donc pas validées.

Developing and Evaluating a Non-Visual Memory Game

Identifieur interne : 003142 ( Main/Exploration ); précédent : 003141; suivant : 003143

Developing and Evaluating a Non-Visual Memory Game

Auteurs : Ravi Kuber [États-Unis] ; Matthew Tretter [États-Unis] ; Emma Murphy [Irlande (pays)]

Source :

RBID : ISTEX:636B8492F9E65FF3DD01250C15A43377B5599A87

Abstract

Abstract: This paper describes the development of a non-visual memory game based on the classic game ‘SimonTM′, where users are presented with a sequence of stimuli, which they need to replicate in the same order to progress to the next level. Information is presented using a combination of speech, non-speech audio and/or haptic cues, designed to aid blind users who are often excluded from mainstream gaming applications. Findings from an empirical study have revealed that when haptic feedback was presented in combination with other modalities, users successfully replicated more sequences, compared with presenting haptic feedback alone. We suggest that when developing a non-visual game using an unfamiliar input device, speech-based feedback is presented in conjunction with haptic cues.

Url:
DOI: 10.1007/978-3-642-23771-3_41


Affiliations:


Links toward previous steps (curation, corpus...)


Le document en format XML

<record>
<TEI wicri:istexFullTextTei="biblStruct">
<teiHeader>
<fileDesc>
<titleStmt>
<title xml:lang="en">Developing and Evaluating a Non-Visual Memory Game</title>
<author>
<name sortKey="Kuber, Ravi" sort="Kuber, Ravi" uniqKey="Kuber R" first="Ravi" last="Kuber">Ravi Kuber</name>
</author>
<author>
<name sortKey="Tretter, Matthew" sort="Tretter, Matthew" uniqKey="Tretter M" first="Matthew" last="Tretter">Matthew Tretter</name>
</author>
<author>
<name sortKey="Murphy, Emma" sort="Murphy, Emma" uniqKey="Murphy E" first="Emma" last="Murphy">Emma Murphy</name>
</author>
</titleStmt>
<publicationStmt>
<idno type="wicri:source">ISTEX</idno>
<idno type="RBID">ISTEX:636B8492F9E65FF3DD01250C15A43377B5599A87</idno>
<date when="2011" year="2011">2011</date>
<idno type="doi">10.1007/978-3-642-23771-3_41</idno>
<idno type="url">https://api.istex.fr/document/636B8492F9E65FF3DD01250C15A43377B5599A87/fulltext/pdf</idno>
<idno type="wicri:Area/Istex/Corpus">002770</idno>
<idno type="wicri:Area/Istex/Curation">002770</idno>
<idno type="wicri:Area/Istex/Checkpoint">000516</idno>
<idno type="wicri:doubleKey">0302-9743:2011:Kuber R:developing:and:evaluating</idno>
<idno type="wicri:Area/Main/Merge">003183</idno>
<idno type="wicri:Area/Main/Curation">003142</idno>
<idno type="wicri:Area/Main/Exploration">003142</idno>
</publicationStmt>
<sourceDesc>
<biblStruct>
<analytic>
<title level="a" type="main" xml:lang="en">Developing and Evaluating a Non-Visual Memory Game</title>
<author>
<name sortKey="Kuber, Ravi" sort="Kuber, Ravi" uniqKey="Kuber R" first="Ravi" last="Kuber">Ravi Kuber</name>
<affiliation wicri:level="2">
<country xml:lang="fr">États-Unis</country>
<wicri:regionArea>UMBC, 1000 Hilltop Circle, 21250, Baltimore, MD</wicri:regionArea>
<placeName>
<region type="state">Maryland</region>
</placeName>
</affiliation>
<affiliation wicri:level="1">
<country wicri:rule="url">États-Unis</country>
</affiliation>
</author>
<author>
<name sortKey="Tretter, Matthew" sort="Tretter, Matthew" uniqKey="Tretter M" first="Matthew" last="Tretter">Matthew Tretter</name>
<affiliation wicri:level="2">
<country xml:lang="fr">États-Unis</country>
<wicri:regionArea>UMBC, 1000 Hilltop Circle, 21250, Baltimore, MD</wicri:regionArea>
<placeName>
<region type="state">Maryland</region>
</placeName>
</affiliation>
</author>
<author>
<name sortKey="Murphy, Emma" sort="Murphy, Emma" uniqKey="Murphy E" first="Emma" last="Murphy">Emma Murphy</name>
<affiliation wicri:level="1">
<country xml:lang="fr">Irlande (pays)</country>
<wicri:regionArea>Dublin City University, Glasnevin, 9, Dublin</wicri:regionArea>
<wicri:noRegion>Dublin</wicri:noRegion>
</affiliation>
</author>
</analytic>
<monogr></monogr>
<series>
<title level="s">Lecture Notes in Computer Science</title>
<imprint>
<date>2011</date>
</imprint>
<idno type="ISSN">0302-9743</idno>
<idno type="eISSN">1611-3349</idno>
<idno type="ISSN">0302-9743</idno>
</series>
<idno type="istex">636B8492F9E65FF3DD01250C15A43377B5599A87</idno>
<idno type="DOI">10.1007/978-3-642-23771-3_41</idno>
<idno type="ChapterID">41</idno>
<idno type="ChapterID">Chap41</idno>
</biblStruct>
</sourceDesc>
<seriesStmt>
<idno type="ISSN">0302-9743</idno>
</seriesStmt>
</fileDesc>
<profileDesc>
<textClass></textClass>
<langUsage>
<language ident="en">en</language>
</langUsage>
</profileDesc>
</teiHeader>
<front>
<div type="abstract" xml:lang="en">Abstract: This paper describes the development of a non-visual memory game based on the classic game ‘SimonTM′, where users are presented with a sequence of stimuli, which they need to replicate in the same order to progress to the next level. Information is presented using a combination of speech, non-speech audio and/or haptic cues, designed to aid blind users who are often excluded from mainstream gaming applications. Findings from an empirical study have revealed that when haptic feedback was presented in combination with other modalities, users successfully replicated more sequences, compared with presenting haptic feedback alone. We suggest that when developing a non-visual game using an unfamiliar input device, speech-based feedback is presented in conjunction with haptic cues.</div>
</front>
</TEI>
<affiliations>
<list>
<country>
<li>Irlande (pays)</li>
<li>États-Unis</li>
</country>
<region>
<li>Maryland</li>
</region>
</list>
<tree>
<country name="États-Unis">
<region name="Maryland">
<name sortKey="Kuber, Ravi" sort="Kuber, Ravi" uniqKey="Kuber R" first="Ravi" last="Kuber">Ravi Kuber</name>
</region>
<name sortKey="Kuber, Ravi" sort="Kuber, Ravi" uniqKey="Kuber R" first="Ravi" last="Kuber">Ravi Kuber</name>
<name sortKey="Tretter, Matthew" sort="Tretter, Matthew" uniqKey="Tretter M" first="Matthew" last="Tretter">Matthew Tretter</name>
</country>
<country name="Irlande (pays)">
<noRegion>
<name sortKey="Murphy, Emma" sort="Murphy, Emma" uniqKey="Murphy E" first="Emma" last="Murphy">Emma Murphy</name>
</noRegion>
</country>
</tree>
</affiliations>
</record>

Pour manipuler ce document sous Unix (Dilib)

EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/Main/Exploration
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 003142 | SxmlIndent | more

Ou

HfdSelect -h $EXPLOR_AREA/Data/Main/Exploration/biblio.hfd -nk 003142 | SxmlIndent | more

Pour mettre un lien sur cette page dans le réseau Wicri

{{Explor lien
   |wiki=    Ticri/CIDE
   |area=    HapticV1
   |flux=    Main
   |étape=   Exploration
   |type=    RBID
   |clé=     ISTEX:636B8492F9E65FF3DD01250C15A43377B5599A87
   |texte=   Developing and Evaluating a Non-Visual Memory Game
}}

Wicri

This area was generated with Dilib version V0.6.23.
Data generation: Mon Jun 13 01:09:46 2016. Site generation: Wed Mar 6 09:54:07 2024