A multimodal interface device for online board games designed for sight-impaired people.
Identifieur interne : 003846 ( Main/Curation ); précédent : 003845; suivant : 003847A multimodal interface device for online board games designed for sight-impaired people.
Auteurs : Nicholas Caporusso [Italie] ; Lusine Mkrtchyan ; Leonardo BadiaSource :
- IEEE transactions on information technology in biomedicine : a publication of the IEEE Engineering in Medicine and Biology Society [ 1558-0032 ] ; 2010.
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Abstract
Online games between remote opponents playing over computer networks are becoming a common activity of everyday life. However, computer interfaces for board games are usually based on the visual channel. For example, they require players to check their moves on a video display and interact by using pointing devices such as a mouse. Hence, they are not suitable for visually impaired people. The present paper discusses a multipurpose system that allows especially blind and deafblind people playing chess or other board games over a network, therefore reducing their disability barrier. We describe and benchmark a prototype of a special interactive haptic device for online gaming providing a dual tactile feedback. The novel interface of this proposed device is able to guarantee not only a better game experience for everyone but also an improved quality of life for sight-impaired people.
DOI: 10.1109/TITB.2009.2034739
PubMed: 19858031
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pubmed:19858031Le document en format XML
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<front><div type="abstract" xml:lang="en">Online games between remote opponents playing over computer networks are becoming a common activity of everyday life. However, computer interfaces for board games are usually based on the visual channel. For example, they require players to check their moves on a video display and interact by using pointing devices such as a mouse. Hence, they are not suitable for visually impaired people. The present paper discusses a multipurpose system that allows especially blind and deafblind people playing chess or other board games over a network, therefore reducing their disability barrier. We describe and benchmark a prototype of a special interactive haptic device for online gaming providing a dual tactile feedback. The novel interface of this proposed device is able to guarantee not only a better game experience for everyone but also an improved quality of life for sight-impaired people.</div>
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