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An optical see-through display for mutual occlusion with a real-time stereovision system

Identifieur interne : 001491 ( Istex/Corpus ); précédent : 001490; suivant : 001492

An optical see-through display for mutual occlusion with a real-time stereovision system

Auteurs : Kiyoshi Kiyokawa ; Yoshinori Kurata ; Hiroyuki Ohno

Source :

RBID : ISTEX:9A347E440A76A45F0A29B662FEDE1A29606902F4

Abstract

Conventional optical see-through displays are not capable of correctly presenting the mutual occlusion of real and virtual environments, since the synthetic objects always appear as translucent ghosts floating in front of the real scene. We have been developing an optical see-through display that is capable of such mutual occlusion. Our display, named ELMO, has both the features that are necessary for mutual occlusion: a selective light-blocking mechanism and a real-time depth sensing mechanism. Firstly, our novel optics cut off incoming light selectively without themselves going out of focus, so virtual objects that should be in front of the real scene are made opaque and sharply occlude the background. This feature also ensures that the virtual objects remain in their intended colors. Secondly, the sensing mechanism, a stereovision system built into ELMO, is used to acquire a depth map of a real scene in real-time, the system can be used in unknown and dynamic environments. As a consequence, ELMO does not require particular environmental settings such as light conditions, and can be used anywhere, e.g., outdoors. We have built prototype displays and confirmed the effectiveness of the approach. In this paper, the basic concept, design of the optics, our prototype displays, and some empirical studies are presented and discussed.

Url:
DOI: 10.1016/S0097-8493(01)00119-4

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ISTEX:9A347E440A76A45F0A29B662FEDE1A29606902F4

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<note type="content">Fig. 1: An example of mutual occlusion.</note>
<note type="content">Fig. 2: Ray paths in an optical see-through display.</note>
<note type="content">Fig. 3: Pattern light-source system.</note>
<note type="content">Fig. 4: Head-mounted projector.</note>
<note type="content">Fig. 5: Basic idea of the optics.</note>
<note type="content">Fig. 6: Design of the optics.</note>
<note type="content">Fig. 7: The appearance of ELMO-1.</note>
<note type="content">Fig. 8: Transparency of the LCD panel.</note>
<note type="content">Fig. 9: ELMO-1 with an optical see-through HMD.</note>
<note type="content">Fig. 10: System configuration.</note>
<note type="content">Fig. 11: Captured images of the view presented by ELMO-1.</note>
<note type="content">Fig. 12: Compact folded optics.</note>
<note type="content">Fig. 13: (A) ELMO-2, (B) ELMO-2 with the LCD panel, and (C) ELMO-2 with its outer frame.</note>
<note type="content">Fig. 14: ELMO-2 with its supporting unit.</note>
<note type="content">Fig. 15: ELMO-2 with a see-through HMD.</note>
<note type="content">Fig. 16: Captured images of the view presented by ELMO-2.</note>
<note type="content">Fig. 17: Depth maps calculated by the FZ930. (Courtesy of Komatsu Co.)</note>
<note type="content">Fig. 18: ELMO-3.</note>
<note type="content">Fig. 19: Relationship between disparity and distance.</note>
<note type="content">Fig. 20: Relationship between distance and resolution.</note>
<note type="content">Fig. 21: View of the space used for the experiments.</note>
<note type="content">Fig. 22: Partitioning of the display.</note>
<note type="content">Fig. 23: Captured images of the view presented by ELMO-3.</note>
<note type="content">Table 1: Specifications of ELMO-1</note>
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<ce:simple-para>Conventional optical see-through displays are not capable of correctly presenting the mutual occlusion of real and virtual environments, since the synthetic objects always appear as translucent ghosts floating in front of the real scene. We have been developing an optical see-through display that is capable of such mutual occlusion. Our display, named ELMO, has both the features that are necessary for mutual occlusion: a selective light-blocking mechanism and a real-time depth sensing mechanism. Firstly, our novel optics cut off incoming light selectively without themselves going out of focus, so virtual objects that should be in front of the real scene are made opaque and sharply occlude the background. This feature also ensures that the virtual objects remain in their intended colors. Secondly, the sensing mechanism, a stereovision system built into ELMO, is used to acquire a depth map of a real scene in real-time, the system can be used in unknown and dynamic environments. As a consequence, ELMO does not require particular environmental settings such as light conditions, and can be used anywhere, e.g., outdoors. We have built prototype displays and confirmed the effectiveness of the approach. In this paper, the basic concept, design of the optics, our prototype displays, and some empirical studies are presented and discussed.</ce:simple-para>
</ce:abstract-sec>
</ce:abstract>
<ce:keywords class="keyword">
<ce:section-title>Keywords</ce:section-title>
<ce:keyword>
<ce:text>Augmented reality</ce:text>
</ce:keyword>
<ce:keyword>
<ce:text>Mixed reality</ce:text>
</ce:keyword>
<ce:keyword>
<ce:text>Optical see-through display</ce:text>
</ce:keyword>
<ce:keyword>
<ce:text>Mutual occlusion</ce:text>
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<ce:keyword>
<ce:text>Real-time depth sensing</ce:text>
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<title>An optical see-through display for mutual occlusion with a real-time stereovision system</title>
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<title>An optical see-through display for mutual occlusion with a real-time stereovision system</title>
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<name type="personal">
<namePart type="given">Kiyoshi</namePart>
<namePart type="family">Kiyokawa</namePart>
<affiliation>Emergency Communications Group, Communications Research Laboratory, 4-2-1 Nukui-Kitamachi, Koganei, Tokyo 184-8795, Japan</affiliation>
<affiliation>Corresponding author. Tel.: +81-42-327-6250; fax: +81-42-327-7941</affiliation>
<affiliation>E-mail: kiyo@crl.go.jp</affiliation>
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<namePart type="given">Yoshinori</namePart>
<namePart type="family">Kurata</namePart>
<affiliation>Topcon Co.75-1 Hasunuma-cho, Itabashi-ku, Tokyo 174-8580, Japan</affiliation>
<affiliation>E-mail: y.kurata@topcon.co.jp</affiliation>
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<name type="personal">
<namePart type="given">Hiroyuki</namePart>
<namePart type="family">Ohno</namePart>
<affiliation>Emergency Communications Group, Communications Research Laboratory, 4-2-1 Nukui-Kitamachi, Koganei, Tokyo 184-8795, Japan</affiliation>
<affiliation>E-mail: hohno@ohnolab.org</affiliation>
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<abstract lang="en">Conventional optical see-through displays are not capable of correctly presenting the mutual occlusion of real and virtual environments, since the synthetic objects always appear as translucent ghosts floating in front of the real scene. We have been developing an optical see-through display that is capable of such mutual occlusion. Our display, named ELMO, has both the features that are necessary for mutual occlusion: a selective light-blocking mechanism and a real-time depth sensing mechanism. Firstly, our novel optics cut off incoming light selectively without themselves going out of focus, so virtual objects that should be in front of the real scene are made opaque and sharply occlude the background. This feature also ensures that the virtual objects remain in their intended colors. Secondly, the sensing mechanism, a stereovision system built into ELMO, is used to acquire a depth map of a real scene in real-time, the system can be used in unknown and dynamic environments. As a consequence, ELMO does not require particular environmental settings such as light conditions, and can be used anywhere, e.g., outdoors. We have built prototype displays and confirmed the effectiveness of the approach. In this paper, the basic concept, design of the optics, our prototype displays, and some empirical studies are presented and discussed.</abstract>
<note type="content">Fig. 1: An example of mutual occlusion.</note>
<note type="content">Fig. 2: Ray paths in an optical see-through display.</note>
<note type="content">Fig. 3: Pattern light-source system.</note>
<note type="content">Fig. 4: Head-mounted projector.</note>
<note type="content">Fig. 5: Basic idea of the optics.</note>
<note type="content">Fig. 6: Design of the optics.</note>
<note type="content">Fig. 7: The appearance of ELMO-1.</note>
<note type="content">Fig. 8: Transparency of the LCD panel.</note>
<note type="content">Fig. 9: ELMO-1 with an optical see-through HMD.</note>
<note type="content">Fig. 10: System configuration.</note>
<note type="content">Fig. 11: Captured images of the view presented by ELMO-1.</note>
<note type="content">Fig. 12: Compact folded optics.</note>
<note type="content">Fig. 13: (A) ELMO-2, (B) ELMO-2 with the LCD panel, and (C) ELMO-2 with its outer frame.</note>
<note type="content">Fig. 14: ELMO-2 with its supporting unit.</note>
<note type="content">Fig. 15: ELMO-2 with a see-through HMD.</note>
<note type="content">Fig. 16: Captured images of the view presented by ELMO-2.</note>
<note type="content">Fig. 17: Depth maps calculated by the FZ930. (Courtesy of Komatsu Co.)</note>
<note type="content">Fig. 18: ELMO-3.</note>
<note type="content">Fig. 19: Relationship between disparity and distance.</note>
<note type="content">Fig. 20: Relationship between distance and resolution.</note>
<note type="content">Fig. 21: View of the space used for the experiments.</note>
<note type="content">Fig. 22: Partitioning of the display.</note>
<note type="content">Fig. 23: Captured images of the view presented by ELMO-3.</note>
<note type="content">Table 1: Specifications of ELMO-1</note>
<note type="content">Table 2: Specifications of ELMO-2</note>
<subject>
<genre>Keywords</genre>
<topic>Augmented reality</topic>
<topic>Mixed reality</topic>
<topic>Optical see-through display</topic>
<topic>Mutual occlusion</topic>
<topic>Real-time depth sensing</topic>
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<dateIssued encoding="w3cdtf">200110</dateIssued>
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<identifier type="ISSN">0097-8493</identifier>
<identifier type="PII">S0097-8493(00)X0039-8</identifier>
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<date>200110</date>
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<title>Mixed realities - beyond conventions</title>
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<number>25</number>
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<number>5</number>
<caption>no.</caption>
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