In Search for Your Own Virtual Individual
Identifieur interne : 000A41 ( Istex/Corpus ); précédent : 000A40; suivant : 000A42In Search for Your Own Virtual Individual
Auteurs : L. Moccozet ; A. Garcia-Rojas ; F. Vexo ; D. Thalmann ; N. Magnenat-ThalmannSource :
- Lecture Notes in Computer Science [ 0302-9743 ] ; 2006.
Abstract
Abstract: The use of inhabited Virtual Environments is continuously growing. People can embody a human-like avatar to participate inside these Virtual Environments or they can have personalized character acting as mediator; sometimes they can even customize it to some extent. Those Virtual Characters belong to the software owner, but they could be potentially shared, exchanged and individualized between participants, such as already proposed by Sony with Station Exchange. Technology with standards could significantly improve the exchange, the reuse and the creation of such Virtual Characters. However an optimal reuse is only possible if the main components of the characters: geometry, morphology, animation and behavior, are annotated with semantics. This may allow to users searching for specific models and customize them. Moreover search technology based on the Web Ontology Language (OWL) can be implemented to provide this type of service. In this paper we present the considerations to build an ontology that fulfills the mentioned proposes.
Url:
DOI: 10.1007/11930334_3
Links to Exploration step
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<front><div type="abstract" xml:lang="en">Abstract: The use of inhabited Virtual Environments is continuously growing. People can embody a human-like avatar to participate inside these Virtual Environments or they can have personalized character acting as mediator; sometimes they can even customize it to some extent. Those Virtual Characters belong to the software owner, but they could be potentially shared, exchanged and individualized between participants, such as already proposed by Sony with Station Exchange. Technology with standards could significantly improve the exchange, the reuse and the creation of such Virtual Characters. However an optimal reuse is only possible if the main components of the characters: geometry, morphology, animation and behavior, are annotated with semantics. This may allow to users searching for specific models and customize them. Moreover search technology based on the Web Ontology Language (OWL) can be implemented to provide this type of service. In this paper we present the considerations to build an ontology that fulfills the mentioned proposes.</div>
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<Para>The use of inhabited Virtual Environments is continuously growing. People can embody a human-like avatar to participate inside these Virtual Environments or they can have personalized character acting as mediator; sometimes they can even customize it to some extent. Those Virtual Characters belong to the software owner, but they could be potentially shared, exchanged and individualized between participants, such as already proposed by Sony with Station Exchange. Technology with standards could significantly improve the exchange, the reuse and the creation of such Virtual Characters. However an optimal reuse is only possible if the main components of the characters: geometry, morphology, animation and behavior, are annotated with semantics. This may allow to users searching for specific models and customize them. Moreover search technology based on the Web Ontology Language (OWL) can be implemented to provide this type of service. In this paper we present the considerations to build an ontology that fulfills the mentioned proposes.</Para>
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<abstract lang="en">Abstract: The use of inhabited Virtual Environments is continuously growing. People can embody a human-like avatar to participate inside these Virtual Environments or they can have personalized character acting as mediator; sometimes they can even customize it to some extent. Those Virtual Characters belong to the software owner, but they could be potentially shared, exchanged and individualized between participants, such as already proposed by Sony with Station Exchange. Technology with standards could significantly improve the exchange, the reuse and the creation of such Virtual Characters. However an optimal reuse is only possible if the main components of the characters: geometry, morphology, animation and behavior, are annotated with semantics. This may allow to users searching for specific models and customize them. Moreover search technology based on the Web Ontology Language (OWL) can be implemented to provide this type of service. In this paper we present the considerations to build an ontology that fulfills the mentioned proposes.</abstract>
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</author>
<editor>Applications of Semantic Web II (SWWS) L.N.i.C. Science</editor>
<imprint><date type="published" when="2005"></date>
<publisher>Springer-Verlag GmbH</publisher>
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<biblStruct xml:id="b37"><analytic><title level="a" type="main">Manolis Vavalis, and Catherine Houstis. A Semantic Based Search Engine for 3D Shapes: Design and Early Prototype Implementation</title>
<author><persName><forename type="first">George</forename>
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<author><persName><forename type="first">Marios</forename>
<surname>Pitikakis</surname>
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<monogr><title level="m">2nd European Workshop on the Integration of Knowledge, Semantic and Digital Media Technologies (EWIMT2005)</title>
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