Synthetic carving using implicit surface primitives
Identifieur interne : 000554 ( Istex/Corpus ); précédent : 000553; suivant : 000555Synthetic carving using implicit surface primitives
Auteurs : A. Pasko ; V. Savchenko ; A. SourinSource :
- Computer-Aided Design [ 0010-4485 ] ; 2001.
English descriptors
Abstract
Several techniques of computer-aided synthetic carving are presented. We describe both procedural methods for relief carvings and patterned lattices, as well as interactive carving. Different techniques of depth data generation for relief carving are described: polygon-to-function conversion, pattern-dependent interpolation, and ray-casting. All proposed methods are based on using implicit surfaces or, more generally, the function representation of geometric objects.
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DOI: 10.1016/S0010-4485(00)00129-9
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<notesStmt><note type="content">Fig. 1: Relief carving procedure.</note>
<note type="content">Fig. 2: Relief carving with the polygon-to-function conversion: (a) concave polygon; (b) tree representing monotone set-theoretic formula; (c) initial polygon for relief carving; (d) depth data generated by the polygon-to-function conversion procedure; (e) reptile carved on a stone using offsetting along the normal controlled by depth data; and (f) reptile carved on a medial axis object.</note>
<note type="content">Fig. 3: Relief carving with depth data generated by the pattern-dependent interpolation.</note>
<note type="content">Fig. 4: Relief carving (b) with depth data (a) generated by ray-casting a 3D shape.</note>
<note type="content">Fig. 5: Procedure of modeling a patterned lattice.</note>
<note type="content">Fig. 6: Carving a patterned lattice: (a) initial image pattern; and (b) 3D patterned lattice.</note>
<note type="content">Fig. 7: Cutters used for wood carving.</note>
<note type="content">Fig. 8: (a) Interactive carving on a lacquered wooden board; (b) interactive carving on a voxel head.</note>
<note type="content">Fig. 9: Tools used for chasing on metal.</note>
<note type="content">Fig. 10: (a) Chased pattern; and (b) another chased picture “Sea shells”.</note>
<note type="content">Fig. 11: Functionally defined scene “Geometric mentality”.</note>
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<abstract lang="en">Several techniques of computer-aided synthetic carving are presented. We describe both procedural methods for relief carvings and patterned lattices, as well as interactive carving. Different techniques of depth data generation for relief carving are described: polygon-to-function conversion, pattern-dependent interpolation, and ray-casting. All proposed methods are based on using implicit surfaces or, more generally, the function representation of geometric objects.</abstract>
<note type="content">Fig. 1: Relief carving procedure.</note>
<note type="content">Fig. 2: Relief carving with the polygon-to-function conversion: (a) concave polygon; (b) tree representing monotone set-theoretic formula; (c) initial polygon for relief carving; (d) depth data generated by the polygon-to-function conversion procedure; (e) reptile carved on a stone using offsetting along the normal controlled by depth data; and (f) reptile carved on a medial axis object.</note>
<note type="content">Fig. 3: Relief carving with depth data generated by the pattern-dependent interpolation.</note>
<note type="content">Fig. 4: Relief carving (b) with depth data (a) generated by ray-casting a 3D shape.</note>
<note type="content">Fig. 5: Procedure of modeling a patterned lattice.</note>
<note type="content">Fig. 6: Carving a patterned lattice: (a) initial image pattern; and (b) 3D patterned lattice.</note>
<note type="content">Fig. 7: Cutters used for wood carving.</note>
<note type="content">Fig. 8: (a) Interactive carving on a lacquered wooden board; (b) interactive carving on a voxel head.</note>
<note type="content">Fig. 9: Tools used for chasing on metal.</note>
<note type="content">Fig. 10: (a) Chased pattern; and (b) another chased picture “Sea shells”.</note>
<note type="content">Fig. 11: Functionally defined scene “Geometric mentality”.</note>
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