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Synthetic carving using implicit surface primitives

Identifieur interne : 000554 ( Istex/Corpus ); précédent : 000553; suivant : 000555

Synthetic carving using implicit surface primitives

Auteurs : A. Pasko ; V. Savchenko ; A. Sourin

Source :

RBID : ISTEX:D41249309982D71B610908B0F855DE541764F1C9

English descriptors

Abstract

Several techniques of computer-aided synthetic carving are presented. We describe both procedural methods for relief carvings and patterned lattices, as well as interactive carving. Different techniques of depth data generation for relief carving are described: polygon-to-function conversion, pattern-dependent interpolation, and ray-casting. All proposed methods are based on using implicit surfaces or, more generally, the function representation of geometric objects.

Url:
DOI: 10.1016/S0010-4485(00)00129-9

Links to Exploration step

ISTEX:D41249309982D71B610908B0F855DE541764F1C9

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<note type="content">Fig. 1: Relief carving procedure.</note>
<note type="content">Fig. 2: Relief carving with the polygon-to-function conversion: (a) concave polygon; (b) tree representing monotone set-theoretic formula; (c) initial polygon for relief carving; (d) depth data generated by the polygon-to-function conversion procedure; (e) reptile carved on a stone using offsetting along the normal controlled by depth data; and (f) reptile carved on a medial axis object.</note>
<note type="content">Fig. 3: Relief carving with depth data generated by the pattern-dependent interpolation.</note>
<note type="content">Fig. 4: Relief carving (b) with depth data (a) generated by ray-casting a 3D shape.</note>
<note type="content">Fig. 5: Procedure of modeling a patterned lattice.</note>
<note type="content">Fig. 6: Carving a patterned lattice: (a) initial image pattern; and (b) 3D patterned lattice.</note>
<note type="content">Fig. 7: Cutters used for wood carving.</note>
<note type="content">Fig. 8: (a) Interactive carving on a lacquered wooden board; (b) interactive carving on a voxel head.</note>
<note type="content">Fig. 9: Tools used for chasing on metal.</note>
<note type="content">Fig. 10: (a) Chased pattern; and (b) another chased picture “Sea shells”.</note>
<note type="content">Fig. 11: Functionally defined scene “Geometric mentality”.</note>
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<abstract lang="en">Several techniques of computer-aided synthetic carving are presented. We describe both procedural methods for relief carvings and patterned lattices, as well as interactive carving. Different techniques of depth data generation for relief carving are described: polygon-to-function conversion, pattern-dependent interpolation, and ray-casting. All proposed methods are based on using implicit surfaces or, more generally, the function representation of geometric objects.</abstract>
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<note type="content">Fig. 2: Relief carving with the polygon-to-function conversion: (a) concave polygon; (b) tree representing monotone set-theoretic formula; (c) initial polygon for relief carving; (d) depth data generated by the polygon-to-function conversion procedure; (e) reptile carved on a stone using offsetting along the normal controlled by depth data; and (f) reptile carved on a medial axis object.</note>
<note type="content">Fig. 3: Relief carving with depth data generated by the pattern-dependent interpolation.</note>
<note type="content">Fig. 4: Relief carving (b) with depth data (a) generated by ray-casting a 3D shape.</note>
<note type="content">Fig. 5: Procedure of modeling a patterned lattice.</note>
<note type="content">Fig. 6: Carving a patterned lattice: (a) initial image pattern; and (b) 3D patterned lattice.</note>
<note type="content">Fig. 7: Cutters used for wood carving.</note>
<note type="content">Fig. 8: (a) Interactive carving on a lacquered wooden board; (b) interactive carving on a voxel head.</note>
<note type="content">Fig. 9: Tools used for chasing on metal.</note>
<note type="content">Fig. 10: (a) Chased pattern; and (b) another chased picture “Sea shells”.</note>
<note type="content">Fig. 11: Functionally defined scene “Geometric mentality”.</note>
<subject lang="en">
<genre>Keywords</genre>
<topic>Three-dimensional shape modelling</topic>
<topic>Synthetic carving</topic>
<topic>Implicit surface</topic>
<topic>Isosurface</topic>
<topic>F-rep</topic>
</subject>
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<dateIssued encoding="w3cdtf">20010401</dateIssued>
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<identifier type="ISSN">0010-4485</identifier>
<identifier type="PII">S0010-4485(00)X0080-2</identifier>
<part>
<date>20010401</date>
<detail type="volume">
<number>33</number>
<caption>vol.</caption>
</detail>
<detail type="issue">
<number>5</number>
<caption>no.</caption>
</detail>
<extent unit="issue pages">
<start>345</start>
<end>420</end>
</extent>
<extent unit="pages">
<start>379</start>
<end>388</end>
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<identifier type="DOI">10.1016/S0010-4485(00)00129-9</identifier>
<identifier type="PII">S0010-4485(00)00129-9</identifier>
<accessCondition type="use and reproduction" contentType="">© 2001Elsevier Science Ltd</accessCondition>
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