Serveur d'exploration sur les dispositifs haptiques - Curation (Hal)

Index « Auteurs » - entrée « Stephane Redon »
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Stephane Cotin < Stephane Redon < Stephen Mcadams  Facettes :

List of bibliographic references

Number of relevant bibliographic references: 11.
Ident.Authors (with country if any)Title
000034 (2007) Michael Ortega [France] ; Stephane Redon [France] ; Sabine Coquillart [France]A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties
000047 (2007-04-10) Sandy Morin [France] ; Stephane Redon [France]A force-feedback algorithm for adaptive articulated-body dynamics simulation
000059 (2006) Michael Ortega [France] ; Stephane Redon [France] ; Sabine Coquillart [France]A six degree-of-freedom god-object method for haptic display of rigid bodies
000116 (2010-09-02) Aude Bolopion [France] ; Barthelemy Cagneau [France] ; Stephane Redon [France] ; Stéphane Régnier [France]Comparing position and force control for interactive molecular simulators with haptic feedback
000182 (2014-07-12) Stephane Redon [France]Editing molecular structures with smoothed articulated-body acceleration
000280 (2009-10-11) Aude Bolopion [France] ; Barthelemy Cagneau [France] ; Stephane Redon [France] ; Stéphane Régnier [France]Haptic feedback for molecular simulation
000289 (2010-07-06) Aude Bolopion [France] ; Barthelemy Cagneau [France] ; Stephane Redon [France] ; Stéphane Régnier [France]Haptic molecular simulation based on force control
000343 (2014-09-09) Moritz P. Haag [Suisse] ; Alain C. Vaucher [Suisse] ; Maël Bosson [France] ; Stephane Redon [France] ; Markus Reiher [Suisse]Interactive Chemical Reactivity Exploration
000471 (2008-11) Michael Ortega [France] ; Stephane Redon [France] ; Sabine Coquillart [France]Six Degree-of-Freedom Rendering of Rigid Environments
000562 (2011-06-21) Aude Bolopion [France] ; Barthelemy Cagneau [France] ; Stephane Redon [France] ; Stéphane Régnier [France]Variable gain haptic coupling for molecular simulation
000592 (2008-11) Stephane Redon [France]Continuous Collision Detection

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