Serveur d'exploration sur les dispositifs haptiques

Attention, ce site est en cours de développement !
Attention, site généré par des moyens informatiques à partir de corpus bruts.
Les informations ne sont donc pas validées.

Human‐computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution

Identifieur interne : 000321 ( Hal/Corpus ); précédent : 000320; suivant : 000322

Human‐computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution

Auteurs : Sarwan Abbasi

Source :

RBID : Hal:tel-00603331

Descripteurs français

English descriptors

Abstract

It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and then to apply the findings to the design of 3D virtual environments (VEs). Virtual Environments are interactive systems that enable one or more users to interact with the simulation of objects and scenes usually in three dimensions, in a realistic fashion, by means of a set of computational techniques covering one or more sensory modalities (vision, touch, haptic, hearing, etc.). Often described as the ultimate direct manipulation interface, this technology seeks to make the interface eventually 'disappear' in order to provide users with a 'natural' mode of interaction. Virtual reality (VR) is the experience of being within a VE. One objective of the VR technology is indeed to exploit natural human behaviour without requiring any learning from their users [Fuchs2003], [Bowman2005]. Moreover, VEs are a stimulating field of research because they involve perceptually and cognitively novel situations [Burkhardt2003]. VEs also offer a large potential of innovative solutions to existing application problems. Among others, assembly tasks are a major focus for VEs [Boud2000], [Brooks1999], [Lok2003‐a], [Lok2003‐b], due to their numerous potential applications, such as assembly/disassembly of objects, scientific research (e.g., molecular docking [Ferey2009] etc.). The common feature in VEs is the use of representations and devices to support the users in handling and arranging several distinct elements in a three dimensional (3D) space under specific constraints. Most of the current devices and interaction techniques have focused on providing users with high‐fidelity sensory stimulations, rather than targeting real‐life or task‐centred functions associated with the corresponding interfaces. While many contributions have been made to the field of VR, there are only few empirical data that have been published. We believe that it is very unlikely that more adapted VEs and assistance to users' task - in the specific context of assembly tasks - will follow either just by chance [Brooks1999], by making repeated trials, by tuning what we already have at hand, or by more realistic sensory renderings, without any reference to the 'specific properties of the tasks' including its cognitive dimension. Consequently, a clear picture of the cognitive processes and constraints in real tasks involving spatial manipulation should lead to a significant enhancement of the users' interactions with VEs. This enhancement can be made by creating better or new guidance mechanisms (e.g., video feedback, object collision detection, or avoidance mechanisms) adapted to the users' goals and strategies. This project thus involves work both from the cognitive side and its implications on 3D interactions in industrial VEs. The objective of this doctoral work is to contribute to a better understanding of human factors (HF) - including performance and cognitive processes - related to assisting spatial 3D manipulation and problem‐solving in assembly/disassembly tasks in VEs. For that purpose, we compared performance and strategies of subjects while they solve a simplified spatial task requiring them to assemble pieces to form a specified shape in various conditions of interfacing actions in real and virtual environments. The assembly task chosen was neither very easy such as put peg‐in‐a‐hole type task, as in [Zhang2005], [Pettinaro1999], or [Unger2001], nor highly complex and specific, such as performing open heart or liver surgery [Torkington2001] (one whose results could be applied only to that specific kind of task). The chosen task was semi‐complex, in which the users were required to construct a 3D cube using seven rectangular blocks of different sizes and shapes. The methodology used had two tiers: real and virtual. For the chosen assembly task, a study was first conducted in real settings, which was to provide inspiration, input, and insight for the main experiment to follow. The main experiment that followed was similar in design, but the difference was that it was conducted in virtual settings. The experiment in virtual settings was conducted in three modalities - the classical keyboard‐mouse, the gestural modality, and the vocal modality.

Url:

Links to Exploration step

Hal:tel-00603331

Le document en format XML

<record>
<TEI>
<teiHeader>
<fileDesc>
<titleStmt>
<title xml:lang="en">Human‐computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution</title>
<author>
<name sortKey="Abbasi, Sarwan" sort="Abbasi, Sarwan" uniqKey="Abbasi S" first="Sarwan" last="Abbasi">Sarwan Abbasi</name>
<affiliation>
<hal:affiliation type="laboratory" xml:id="struct-202" status="OLD">
<orgName>Laboratoire d'Informatique pour la Mécanique et les Sciences de l'Ingénieur [Orsay]</orgName>
<orgName type="acronym">LIMSI</orgName>
<desc>
<address>
<addrLine>Université Paris Sud (Paris XI) Bât. 508 BP 133 91403 ORSAY CEDEX</addrLine>
<country key="FR"></country>
</address>
<ref type="url">http://www.limsi.fr/</ref>
</desc>
<listRelation>
<relation name="UPR3251" active="#struct-441569" type="direct"></relation>
<relation active="#struct-92966" type="direct"></relation>
<relation active="#struct-93591" type="direct"></relation>
</listRelation>
<tutelles>
<tutelle name="UPR3251" active="#struct-441569" type="direct">
<org type="institution" xml:id="struct-441569" status="VALID">
<idno type="ISNI">0000000122597504</idno>
<idno type="IdRef">02636817X</idno>
<orgName>Centre National de la Recherche Scientifique</orgName>
<orgName type="acronym">CNRS</orgName>
<date type="start">1939-10-19</date>
<desc>
<address>
<country key="FR"></country>
</address>
<ref type="url">http://www.cnrs.fr/</ref>
</desc>
</org>
</tutelle>
<tutelle active="#struct-92966" type="direct">
<org type="institution" xml:id="struct-92966" status="VALID">
<orgName>Université Paris-Sud - Paris 11</orgName>
<orgName type="acronym">UP11</orgName>
<desc>
<address>
<addrLine>Bâtiment 300 - 91405 Orsay cedex</addrLine>
<country key="FR"></country>
</address>
<ref type="url">http://www.u-psud.fr/</ref>
</desc>
</org>
</tutelle>
<tutelle active="#struct-93591" type="direct">
<org type="institution" xml:id="struct-93591" status="VALID">
<orgName>Université Pierre et Marie Curie - Paris 6</orgName>
<orgName type="acronym">UPMC</orgName>
<desc>
<address>
<addrLine>4 place Jussieu - 75005 Paris</addrLine>
<country key="FR"></country>
</address>
<ref type="url">http://www.upmc.fr/</ref>
</desc>
</org>
</tutelle>
</tutelles>
</hal:affiliation>
</affiliation>
</author>
</titleStmt>
<publicationStmt>
<idno type="wicri:source">HAL</idno>
<idno type="RBID">Hal:tel-00603331</idno>
<idno type="halId">tel-00603331</idno>
<idno type="halUri">https://tel.archives-ouvertes.fr/tel-00603331</idno>
<idno type="url">https://tel.archives-ouvertes.fr/tel-00603331</idno>
<date when="2010-11-26">2010-11-26</date>
<idno type="wicri:Area/Hal/Corpus">000321</idno>
</publicationStmt>
<sourceDesc>
<biblStruct>
<analytic>
<title xml:lang="en">Human‐computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution</title>
<author>
<name sortKey="Abbasi, Sarwan" sort="Abbasi, Sarwan" uniqKey="Abbasi S" first="Sarwan" last="Abbasi">Sarwan Abbasi</name>
<affiliation>
<hal:affiliation type="laboratory" xml:id="struct-202" status="OLD">
<orgName>Laboratoire d'Informatique pour la Mécanique et les Sciences de l'Ingénieur [Orsay]</orgName>
<orgName type="acronym">LIMSI</orgName>
<desc>
<address>
<addrLine>Université Paris Sud (Paris XI) Bât. 508 BP 133 91403 ORSAY CEDEX</addrLine>
<country key="FR"></country>
</address>
<ref type="url">http://www.limsi.fr/</ref>
</desc>
<listRelation>
<relation name="UPR3251" active="#struct-441569" type="direct"></relation>
<relation active="#struct-92966" type="direct"></relation>
<relation active="#struct-93591" type="direct"></relation>
</listRelation>
<tutelles>
<tutelle name="UPR3251" active="#struct-441569" type="direct">
<org type="institution" xml:id="struct-441569" status="VALID">
<idno type="ISNI">0000000122597504</idno>
<idno type="IdRef">02636817X</idno>
<orgName>Centre National de la Recherche Scientifique</orgName>
<orgName type="acronym">CNRS</orgName>
<date type="start">1939-10-19</date>
<desc>
<address>
<country key="FR"></country>
</address>
<ref type="url">http://www.cnrs.fr/</ref>
</desc>
</org>
</tutelle>
<tutelle active="#struct-92966" type="direct">
<org type="institution" xml:id="struct-92966" status="VALID">
<orgName>Université Paris-Sud - Paris 11</orgName>
<orgName type="acronym">UP11</orgName>
<desc>
<address>
<addrLine>Bâtiment 300 - 91405 Orsay cedex</addrLine>
<country key="FR"></country>
</address>
<ref type="url">http://www.u-psud.fr/</ref>
</desc>
</org>
</tutelle>
<tutelle active="#struct-93591" type="direct">
<org type="institution" xml:id="struct-93591" status="VALID">
<orgName>Université Pierre et Marie Curie - Paris 6</orgName>
<orgName type="acronym">UPMC</orgName>
<desc>
<address>
<addrLine>4 place Jussieu - 75005 Paris</addrLine>
<country key="FR"></country>
</address>
<ref type="url">http://www.upmc.fr/</ref>
</desc>
</org>
</tutelle>
</tutelles>
</hal:affiliation>
</affiliation>
</author>
</analytic>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc>
<textClass>
<keywords scheme="mix" xml:lang="en">
<term>3D</term>
<term>Ergonomy</term>
<term>Human-computer interaction</term>
<term>Virtual Reality</term>
</keywords>
<keywords scheme="mix" xml:lang="fr">
<term>Ergonomie</term>
<term>Interaction homme-machine</term>
<term>Réalité Virtuelle</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front>
<div type="abstract" xml:lang="en">It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and then to apply the findings to the design of 3D virtual environments (VEs). Virtual Environments are interactive systems that enable one or more users to interact with the simulation of objects and scenes usually in three dimensions, in a realistic fashion, by means of a set of computational techniques covering one or more sensory modalities (vision, touch, haptic, hearing, etc.). Often described as the ultimate direct manipulation interface, this technology seeks to make the interface eventually 'disappear' in order to provide users with a 'natural' mode of interaction. Virtual reality (VR) is the experience of being within a VE. One objective of the VR technology is indeed to exploit natural human behaviour without requiring any learning from their users [Fuchs2003], [Bowman2005]. Moreover, VEs are a stimulating field of research because they involve perceptually and cognitively novel situations [Burkhardt2003]. VEs also offer a large potential of innovative solutions to existing application problems. Among others, assembly tasks are a major focus for VEs [Boud2000], [Brooks1999], [Lok2003‐a], [Lok2003‐b], due to their numerous potential applications, such as assembly/disassembly of objects, scientific research (e.g., molecular docking [Ferey2009] etc.). The common feature in VEs is the use of representations and devices to support the users in handling and arranging several distinct elements in a three dimensional (3D) space under specific constraints. Most of the current devices and interaction techniques have focused on providing users with high‐fidelity sensory stimulations, rather than targeting real‐life or task‐centred functions associated with the corresponding interfaces. While many contributions have been made to the field of VR, there are only few empirical data that have been published. We believe that it is very unlikely that more adapted VEs and assistance to users' task - in the specific context of assembly tasks - will follow either just by chance [Brooks1999], by making repeated trials, by tuning what we already have at hand, or by more realistic sensory renderings, without any reference to the 'specific properties of the tasks' including its cognitive dimension. Consequently, a clear picture of the cognitive processes and constraints in real tasks involving spatial manipulation should lead to a significant enhancement of the users' interactions with VEs. This enhancement can be made by creating better or new guidance mechanisms (e.g., video feedback, object collision detection, or avoidance mechanisms) adapted to the users' goals and strategies. This project thus involves work both from the cognitive side and its implications on 3D interactions in industrial VEs. The objective of this doctoral work is to contribute to a better understanding of human factors (HF) - including performance and cognitive processes - related to assisting spatial 3D manipulation and problem‐solving in assembly/disassembly tasks in VEs. For that purpose, we compared performance and strategies of subjects while they solve a simplified spatial task requiring them to assemble pieces to form a specified shape in various conditions of interfacing actions in real and virtual environments. The assembly task chosen was neither very easy such as put peg‐in‐a‐hole type task, as in [Zhang2005], [Pettinaro1999], or [Unger2001], nor highly complex and specific, such as performing open heart or liver surgery [Torkington2001] (one whose results could be applied only to that specific kind of task). The chosen task was semi‐complex, in which the users were required to construct a 3D cube using seven rectangular blocks of different sizes and shapes. The methodology used had two tiers: real and virtual. For the chosen assembly task, a study was first conducted in real settings, which was to provide inspiration, input, and insight for the main experiment to follow. The main experiment that followed was similar in design, but the difference was that it was conducted in virtual settings. The experiment in virtual settings was conducted in three modalities - the classical keyboard‐mouse, the gestural modality, and the vocal modality.</div>
</front>
</TEI>
<hal api="V3">
<titleStmt>
<title xml:lang="en">Human‐computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution</title>
<author role="aut">
<persName>
<forename type="first">Sarwan</forename>
<surname>Abbasi</surname>
</persName>
<email></email>
<idno type="halauthor">620668</idno>
<affiliation ref="#struct-202"></affiliation>
</author>
<editor role="depositor">
<persName>
<forename>Magali</forename>
<surname>Roserat-Brilhac</surname>
</persName>
<email>Magali.Brilhac@oncfs.gouv.fr</email>
</editor>
</titleStmt>
<editionStmt>
<edition n="v1" type="current">
<date type="whenSubmitted">2011-06-24 16:03:02</date>
<date type="whenModified">2016-06-02 22:06:59</date>
<date type="whenReleased">2011-06-24 16:50:37</date>
<date type="whenProduced">2010-11-26</date>
<date type="whenEndEmbargoed">2011-06-24</date>
<ref type="file" target="https://tel.archives-ouvertes.fr/tel-00603331/document">
<date notBefore="2011-06-24"></date>
</ref>
<ref type="file" n="1" target="https://tel.archives-ouvertes.fr/tel-00603331/file/ThA_se_Abbasi2010.pdf">
<date notBefore="2011-06-24"></date>
</ref>
</edition>
<respStmt>
<resp>contributor</resp>
<name key="162505">
<persName>
<forename>Magali</forename>
<surname>Roserat-Brilhac</surname>
</persName>
<email>Magali.Brilhac@oncfs.gouv.fr</email>
</name>
</respStmt>
</editionStmt>
<publicationStmt>
<distributor>CCSD</distributor>
<idno type="halId">tel-00603331</idno>
<idno type="halUri">https://tel.archives-ouvertes.fr/tel-00603331</idno>
<idno type="halBibtex">abbasi:tel-00603331</idno>
<idno type="halRefHtml">Computer Science [cs]. Université Paris Sud - Paris XI, 2010. English</idno>
<idno type="halRef">Computer Science [cs]. Université Paris Sud - Paris XI, 2010. English</idno>
</publicationStmt>
<seriesStmt>
<idno type="stamp" n="UPMC">Université Pierre et Marie Curie</idno>
<idno type="stamp" n="CNRS">CNRS - Centre national de la recherche scientifique</idno>
<idno type="stamp" n="LIMSI">Laboratoire d'Informatique pour la Mécanique et les Sciences de l'Ingénieur</idno>
</seriesStmt>
<notesStmt></notesStmt>
<sourceDesc>
<biblStruct>
<analytic>
<title xml:lang="en">Human‐computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution</title>
<author role="aut">
<persName>
<forename type="first">Sarwan</forename>
<surname>Abbasi</surname>
</persName>
<idno type="halAuthorId">620668</idno>
<affiliation ref="#struct-202"></affiliation>
</author>
</analytic>
<monogr>
<imprint>
<date type="dateDefended">2010-11-26</date>
</imprint>
<authority type="institution">Université Paris Sud - Paris XI</authority>
<authority type="supervisor">Michel Denis</authority>
<authority type="jury">Michel Denis (Directeur de thèse)</authority>
<authority type="jury">Jean‐Marie Burkhardt (Co‐directeur)</authority>
<authority type="jury">Françoise Détienne (Rapporteur)</authority>
<authority type="jury">Stéphane Donikian (Rapporteur)</authority>
<authority type="jury">Philippe Tarroux (Examinateur)</authority>
<authority type="jury">Indira Thouvenin (Examinatrice)</authority>
</monogr>
</biblStruct>
</sourceDesc>
<profileDesc>
<langUsage>
<language ident="en">English</language>
</langUsage>
<textClass>
<keywords scheme="author">
<term xml:lang="en">Human-computer interaction</term>
<term xml:lang="en">3D</term>
<term xml:lang="en">Ergonomy</term>
<term xml:lang="en">Virtual Reality</term>
<term xml:lang="fr">Réalité Virtuelle</term>
<term xml:lang="fr">Interaction homme-machine</term>
<term xml:lang="fr">Ergonomie</term>
</keywords>
<classCode scheme="halDomain" n="info">Computer Science [cs]</classCode>
<classCode scheme="halTypology" n="THESE">Theses</classCode>
</textClass>
<abstract xml:lang="en">It is proposed to investigate the cognitive processes involved in assembly/disassembly tasks, and then to apply the findings to the design of 3D virtual environments (VEs). Virtual Environments are interactive systems that enable one or more users to interact with the simulation of objects and scenes usually in three dimensions, in a realistic fashion, by means of a set of computational techniques covering one or more sensory modalities (vision, touch, haptic, hearing, etc.). Often described as the ultimate direct manipulation interface, this technology seeks to make the interface eventually 'disappear' in order to provide users with a 'natural' mode of interaction. Virtual reality (VR) is the experience of being within a VE. One objective of the VR technology is indeed to exploit natural human behaviour without requiring any learning from their users [Fuchs2003], [Bowman2005]. Moreover, VEs are a stimulating field of research because they involve perceptually and cognitively novel situations [Burkhardt2003]. VEs also offer a large potential of innovative solutions to existing application problems. Among others, assembly tasks are a major focus for VEs [Boud2000], [Brooks1999], [Lok2003‐a], [Lok2003‐b], due to their numerous potential applications, such as assembly/disassembly of objects, scientific research (e.g., molecular docking [Ferey2009] etc.). The common feature in VEs is the use of representations and devices to support the users in handling and arranging several distinct elements in a three dimensional (3D) space under specific constraints. Most of the current devices and interaction techniques have focused on providing users with high‐fidelity sensory stimulations, rather than targeting real‐life or task‐centred functions associated with the corresponding interfaces. While many contributions have been made to the field of VR, there are only few empirical data that have been published. We believe that it is very unlikely that more adapted VEs and assistance to users' task - in the specific context of assembly tasks - will follow either just by chance [Brooks1999], by making repeated trials, by tuning what we already have at hand, or by more realistic sensory renderings, without any reference to the 'specific properties of the tasks' including its cognitive dimension. Consequently, a clear picture of the cognitive processes and constraints in real tasks involving spatial manipulation should lead to a significant enhancement of the users' interactions with VEs. This enhancement can be made by creating better or new guidance mechanisms (e.g., video feedback, object collision detection, or avoidance mechanisms) adapted to the users' goals and strategies. This project thus involves work both from the cognitive side and its implications on 3D interactions in industrial VEs. The objective of this doctoral work is to contribute to a better understanding of human factors (HF) - including performance and cognitive processes - related to assisting spatial 3D manipulation and problem‐solving in assembly/disassembly tasks in VEs. For that purpose, we compared performance and strategies of subjects while they solve a simplified spatial task requiring them to assemble pieces to form a specified shape in various conditions of interfacing actions in real and virtual environments. The assembly task chosen was neither very easy such as put peg‐in‐a‐hole type task, as in [Zhang2005], [Pettinaro1999], or [Unger2001], nor highly complex and specific, such as performing open heart or liver surgery [Torkington2001] (one whose results could be applied only to that specific kind of task). The chosen task was semi‐complex, in which the users were required to construct a 3D cube using seven rectangular blocks of different sizes and shapes. The methodology used had two tiers: real and virtual. For the chosen assembly task, a study was first conducted in real settings, which was to provide inspiration, input, and insight for the main experiment to follow. The main experiment that followed was similar in design, but the difference was that it was conducted in virtual settings. The experiment in virtual settings was conducted in three modalities - the classical keyboard‐mouse, the gestural modality, and the vocal modality.</abstract>
</profileDesc>
</hal>
</record>

Pour manipuler ce document sous Unix (Dilib)

EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/Hal/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000321 | SxmlIndent | more

Ou

HfdSelect -h $EXPLOR_AREA/Data/Hal/Corpus/biblio.hfd -nk 000321 | SxmlIndent | more

Pour mettre un lien sur cette page dans le réseau Wicri

{{Explor lien
   |wiki=    Ticri/CIDE
   |area=    HapticV1
   |flux=    Hal
   |étape=   Corpus
   |type=    RBID
   |clé=     Hal:tel-00603331
   |texte=   Human‐computer interaction in 3D object manipulation in virtual environments: A cognitive ergonomics contribution
}}

Wicri

This area was generated with Dilib version V0.6.23.
Data generation: Mon Jun 13 01:09:46 2016. Site generation: Wed Mar 6 09:54:07 2024