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Problematic online gaming and the COVID-19 pandemic.

Identifieur interne : 000011 ( PubMed/Curation ); précédent : 000010; suivant : 000012

Problematic online gaming and the COVID-19 pandemic.

Auteurs : Daniel L. King [Australie] ; Paul H. Delfabbro [Australie] ; Joel Billieux [Suisse] ; Marc N. Potenza [États-Unis]

Source :

RBID : pubmed:32352927

Abstract

Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.

DOI: 10.1556/2006.2020.00016
PubMed: 32352927

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pubmed:32352927

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