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Interactive assembly by a two-arm robot agent

Identifieur interne : 000984 ( Istex/Corpus ); précédent : 000983; suivant : 000985

Interactive assembly by a two-arm robot agent

Auteurs : Jianwei Zhang ; Yorck Von Collani ; Alois Knoll

Source :

RBID : ISTEX:7428386B7AEE28B3344AB053619C9021B451E40A

Abstract

The development of a robotic system interacting with a human instructor requires not only highly skilled sensorimotor coordination and action planning but also the capability of understanding and communicating with a human being in a natural way. A typical application of such a system is interactive assembly. A human communicator sharing a view of the assembly scenario with the robot instructs the latter by speaking to it in the same way that he would communicate with a human partner. His instructions can be under-specified, incomplete and/or context-dependent. After introducing the general purpose of our project, we present the hardware and software components of a robot agent necessary for interactive assembly tasks. The architecture of the robot agent with two stationary robot arms is discussed. We then describe the functionalities of the cognition, scheduling and execution levels. The development tool used for modularly realising these functionalities is presented. The implementation of a learning methodology for a general sensor/actor system is briefly introduced.

Url:
DOI: 10.1016/S0921-8890(99)00041-X

Links to Exploration step

ISTEX:7428386B7AEE28B3344AB053619C9021B451E40A

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<note type="content">Fig. 1: The assembly of a toy aircraft.</note>
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<abstract lang="en">The development of a robotic system interacting with a human instructor requires not only highly skilled sensorimotor coordination and action planning but also the capability of understanding and communicating with a human being in a natural way. A typical application of such a system is interactive assembly. A human communicator sharing a view of the assembly scenario with the robot instructs the latter by speaking to it in the same way that he would communicate with a human partner. His instructions can be under-specified, incomplete and/or context-dependent. After introducing the general purpose of our project, we present the hardware and software components of a robot agent necessary for interactive assembly tasks. The architecture of the robot agent with two stationary robot arms is discussed. We then describe the functionalities of the cognition, scheduling and execution levels. The development tool used for modularly realising these functionalities is presented. The implementation of a learning methodology for a general sensor/actor system is briefly introduced.</abstract>
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<note type="content">Fig. 5: GUI of OPERA: (1) Window for messages; (2) running script; (3) robot state; (4) system menu; (5) custom menu; (6) sensor display.</note>
<note type="content">Fig. 6: Examples of elementary operations.</note>
<note type="content">Fig. 7: Correction sequence guided by a hand-camera.</note>
<note type="content">Fig. 8: Tow aggregates made by our interactive assembly system.</note>
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<genre>Keywords</genre>
<topic>Human–robot interface</topic>
<topic>Cognition architecture</topic>
<topic>Sensor-based control</topic>
<topic>Skill learning</topic>
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<accessCondition type="use and reproduction" contentType="">© 1999Elsevier Science B.V.</accessCondition>
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