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Go! for Multi-threaded Deliberative Agents

Identifieur interne : 000B71 ( Istex/Corpus ); précédent : 000B70; suivant : 000B72

Go! for Multi-threaded Deliberative Agents

Auteurs : L. Clark ; G. Mccabe

Source :

RBID : ISTEX:B38DA02BA867A9D40257609BEE1DB7035868F9B0

Abstract

Abstract: Go! is a multi-paradigm programming language that is oriented to the needs of programming secure, production quality, agent based applications. It is multi-threaded, strongly typed and higher order (in the functional programming sense). It has relation, function and action procedure definitions. Threads execute action procedures, calling functions and querying relations as need be. Threads in different agents communicate and coordinate using asynchronous messages. Threads within the same agent can also use shared dynamic relations acting as memory stores. In this paper we introduce the essential features of Go! illustrating them by programming a simple multi-agent application comprising hybrid reactive/deliberative agents interacting in a simulated ballroom. The dancer agents negotiate to enter into joint commitments to dance a particular dance (e.g. polka) they both desire. When the dance is announced, they dance together. An agent’s reactive and deliberative components are concurrently executing threads which communicate and coordinate using belief, desire and intention memory stores. We believe such a multi-threaded agent architecture represents a powerful and natural style of agent implementation, for which Go! is well suited.

Url:
DOI: 10.1007/978-3-540-25932-9_4

Links to Exploration step

ISTEX:B38DA02BA867A9D40257609BEE1DB7035868F9B0

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<ChapterTitle Language="En">Go! for Multi-threaded Deliberative Agents</ChapterTitle>
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<Literal>Go!</Literal>
is a multi-paradigm programming language that is oriented to the needs of programming secure, production quality, agent based applications. It is multi-threaded, strongly typed and higher order (in the functional programming sense). It has relation, function and action procedure definitions. Threads execute action procedures, calling functions and querying relations as need be. Threads in different agents communicate and coordinate using asynchronous messages. Threads within the same agent can also use shared dynamic relations acting as memory stores.</Para>
<Para>In this paper we introduce the essential features of
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illustrating them by programming a simple multi-agent application comprising hybrid reactive/deliberative agents interacting in a simulated ballroom. The dancer agents negotiate to enter into joint commitments to dance a particular dance (e.g. polka) they both desire. When the dance is announced, they dance together. An agent’s reactive and deliberative components are concurrently executing threads which communicate and coordinate using belief, desire and intention memory stores. We believe such a multi-threaded agent architecture represents a powerful and natural style of agent implementation, for which
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<abstract lang="en">Abstract: Go! is a multi-paradigm programming language that is oriented to the needs of programming secure, production quality, agent based applications. It is multi-threaded, strongly typed and higher order (in the functional programming sense). It has relation, function and action procedure definitions. Threads execute action procedures, calling functions and querying relations as need be. Threads in different agents communicate and coordinate using asynchronous messages. Threads within the same agent can also use shared dynamic relations acting as memory stores. In this paper we introduce the essential features of Go! illustrating them by programming a simple multi-agent application comprising hybrid reactive/deliberative agents interacting in a simulated ballroom. The dancer agents negotiate to enter into joint commitments to dance a particular dance (e.g. polka) they both desire. When the dance is announced, they dance together. An agent’s reactive and deliberative components are concurrently executing threads which communicate and coordinate using belief, desire and intention memory stores. We believe such a multi-threaded agent architecture represents a powerful and natural style of agent implementation, for which Go! is well suited.</abstract>
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<title level="m" type="main">N-1)); intention.add(toDanceWith(D,FNm)) | sorry << FNgtTh -> {} --female has declined | willYouDance(D2)::uncmtdDesire(toDance(D2,N2))) << FNgtTh -> --a counter-proposal to dance D2 accepted since uncom. des. intention.add(toDanceWith(D2,FNm)); desire.replace(toDance(D2,N2),toDance(D2,N2-1)); okDance(D2) >> FNgtTh | willYouDance(D2) << FNgtTh -> --to dance D2 not an uncom. des., must counter-propose counterPPrevDs]) | barWhen(D2)::uncmtdDesire(BarWhen(D2)) << FNgtTh -> --a counter-proposal to go to the bar D2 accepted intention</title>
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