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Increasing combat realism : The effectiveness of stun belt use on soldiers for the enhancement of live training and testing exercises

Identifieur interne : 000882 ( PascalFrancis/Curation ); précédent : 000881; suivant : 000883

Increasing combat realism : The effectiveness of stun belt use on soldiers for the enhancement of live training and testing exercises

Auteurs : Bradley C. Schricker [États-Unis] ; Christopher Antalek [États-Unis]

Source :

RBID : Pascal:06-0527002

Descripteurs français

English descriptors

Abstract

The ability to make correct decisions while operating in a combat zone enables American and Coalition warfighters to better respond to any threats they may encounter due to the minimization of negative training the warfighter encountered during their live, virtual, and constructive (L VC) training exercises. By increasing the physical effects encountered by one's senses during combat scenarios, combat realism is able to be increased, which is a key component in the reduction in negative training. The use of LVC simulations for training and testing augmentation purposes depends on a number of factors, not the least of which is the accurate representation of the training environment. This is particularly true in the realm of tactical engagement training through the use of Tactical Engagement Simulation Systems (TESS). The training environment is perceived through human senses, most notably sight and hearing. As with other haptic devices, the sense of touch is gaining traction as a viable medium through which to express the effects of combat battle damage from the synthetic training environment to participants within a simulated training exercise. New developments in this field are promoting the safe use of an electronic stun device to indicate to a trainee that they have been hit by a projectile, from either direct or indirect fire, through the course of simulated combat. A growing number of examples suggest that this added output medium can greatly enhance the realism of a training exercise and, thus, improve the training value. This paper serves as a literature survey of this concept, beginning with an explanation of TESS. It will then focus on how the electronic stun effect may be employed within a TESS and then detail some of the noted pros and cons of such an approach. The paper will conclude with a description of potential directions and work.
pA  
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A08 01  1  ENG  @1 Increasing combat realism : The effectiveness of stun belt use on soldiers for the enhancement of live training and testing exercises
A09 01  1  ENG  @1 Enabling technologies for simulation science X : 17-18 April, 2006, Kissimmee, Florida, USA
A11 01  1    @1 SCHRICKER (Bradley C.)
A11 02  1    @1 ANTALEK (Christopher)
A12 01  1    @1 TREVISANI (Dawn A.) @9 ed.
A14 01      @1 AT&T Government Solutions, Inc. 11301 Corporate Blvd. Suite 110 @2 Orlando, FL 32817 @3 USA @Z 1 aut.
A14 02      @1 General Dynamics - Advanced Information Systems 11301 Corporate Blvd. Suite 110 @2 Orlando, FL 32817 @3 USA @Z 2 aut.
A18 01  1    @1 Society of Photo-optical Instrumentation Engineers @3 USA @9 org-cong.
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A21       @1 2006
A23 01      @0 ENG
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A44       @0 0000 @1 © 2006 INIST-CNRS. All rights reserved.
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C01 01    ENG  @0 The ability to make correct decisions while operating in a combat zone enables American and Coalition warfighters to better respond to any threats they may encounter due to the minimization of negative training the warfighter encountered during their live, virtual, and constructive (L VC) training exercises. By increasing the physical effects encountered by one's senses during combat scenarios, combat realism is able to be increased, which is a key component in the reduction in negative training. The use of LVC simulations for training and testing augmentation purposes depends on a number of factors, not the least of which is the accurate representation of the training environment. This is particularly true in the realm of tactical engagement training through the use of Tactical Engagement Simulation Systems (TESS). The training environment is perceived through human senses, most notably sight and hearing. As with other haptic devices, the sense of touch is gaining traction as a viable medium through which to express the effects of combat battle damage from the synthetic training environment to participants within a simulated training exercise. New developments in this field are promoting the safe use of an electronic stun device to indicate to a trainee that they have been hit by a projectile, from either direct or indirect fire, through the course of simulated combat. A growing number of examples suggest that this added output medium can greatly enhance the realism of a training exercise and, thus, improve the training value. This paper serves as a literature survey of this concept, beginning with an explanation of TESS. It will then focus on how the electronic stun effect may be employed within a TESS and then detail some of the noted pros and cons of such an approach. The paper will conclude with a description of potential directions and work.
C02 01  X    @0 001D02B08
C03 01  X  FRE  @0 Balistique pénétration @5 01
C03 01  X  ENG  @0 Penetration ballistics @5 01
C03 01  X  SPA  @0 Balística penetración @5 01
C03 02  X  FRE  @0 Sensibilité tactile @5 02
C03 02  X  ENG  @0 Tactile sensitivity @5 02
C03 02  X  SPA  @0 Sensibilidad tactil @5 02
C03 03  X  FRE  @0 Guerre @5 03
C03 03  X  ENG  @0 War @5 03
C03 03  X  SPA  @0 Guerra @5 03
C03 04  X  FRE  @0 Didacticiel @5 04
C03 04  X  ENG  @0 Educational software program @5 04
C03 04  X  SPA  @0 Programa didactico @5 04
C03 05  X  FRE  @0 Réalité virtuelle @5 05
C03 05  X  ENG  @0 Virtual reality @5 05
C03 05  X  SPA  @0 Realidad virtual @5 05
C03 06  X  FRE  @0 Application militaire @5 06
C03 06  X  ENG  @0 Military application @5 06
C03 06  X  SPA  @0 Aplicación militar @5 06
C03 07  X  FRE  @0 Entraînement @5 07
C03 07  X  ENG  @0 Dragging @5 07
C03 07  X  SPA  @0 Arrastre @5 07
C03 08  X  FRE  @0 Simulation @5 08
C03 08  X  ENG  @0 Simulation @5 08
C03 08  X  SPA  @0 Simulación @5 08
N21       @1 346
N44 01      @1 PSI
N82       @1 PSI
pR  
A30 01  1  ENG  @1 Enabling technologies for simulation science @2 10 @3 USA @4 2006

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Pascal:06-0527002

Le document en format XML

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