Increasing combat realism : The effectiveness of stun belt use on soldiers for the enhancement of live training and testing exercises
Identifieur interne :
000882 ( PascalFrancis/Curation );
précédent :
000881;
suivant :
000883
Increasing combat realism : The effectiveness of stun belt use on soldiers for the enhancement of live training and testing exercises
Auteurs : Bradley C. Schricker [
États-Unis] ;
Christopher Antalek [
États-Unis]
Source :
-
Proceedings of SPIE, the International Society for Optical Engineering
RBID : Pascal:06-0527002
Descripteurs français
English descriptors
Abstract
The ability to make correct decisions while operating in a combat zone enables American and Coalition warfighters to better respond to any threats they may encounter due to the minimization of negative training the warfighter encountered during their live, virtual, and constructive (L VC) training exercises. By increasing the physical effects encountered by one's senses during combat scenarios, combat realism is able to be increased, which is a key component in the reduction in negative training. The use of LVC simulations for training and testing augmentation purposes depends on a number of factors, not the least of which is the accurate representation of the training environment. This is particularly true in the realm of tactical engagement training through the use of Tactical Engagement Simulation Systems (TESS). The training environment is perceived through human senses, most notably sight and hearing. As with other haptic devices, the sense of touch is gaining traction as a viable medium through which to express the effects of combat battle damage from the synthetic training environment to participants within a simulated training exercise. New developments in this field are promoting the safe use of an electronic stun device to indicate to a trainee that they have been hit by a projectile, from either direct or indirect fire, through the course of simulated combat. A growing number of examples suggest that this added output medium can greatly enhance the realism of a training exercise and, thus, improve the training value. This paper serves as a literature survey of this concept, beginning with an explanation of TESS. It will then focus on how the electronic stun effect may be employed within a TESS and then detail some of the noted pros and cons of such an approach. The paper will conclude with a description of potential directions and work.
pA |
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A08 | 01 | 1 | ENG | @1 Increasing combat realism : The effectiveness of stun belt use on soldiers for the enhancement of live training and testing exercises |
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A09 | 01 | 1 | ENG | @1 Enabling technologies for simulation science X : 17-18 April, 2006, Kissimmee, Florida, USA |
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A11 | 01 | 1 | | @1 SCHRICKER (Bradley C.) |
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A11 | 02 | 1 | | @1 ANTALEK (Christopher) |
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A14 | 02 | | | @1 General Dynamics - Advanced Information Systems 11301 Corporate Blvd. Suite 110 @2 Orlando, FL 32817 @3 USA @Z 2 aut. |
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C01 | 01 | | ENG | @0 The ability to make correct decisions while operating in a combat zone enables American and Coalition warfighters to better respond to any threats they may encounter due to the minimization of negative training the warfighter encountered during their live, virtual, and constructive (L VC) training exercises. By increasing the physical effects encountered by one's senses during combat scenarios, combat realism is able to be increased, which is a key component in the reduction in negative training. The use of LVC simulations for training and testing augmentation purposes depends on a number of factors, not the least of which is the accurate representation of the training environment. This is particularly true in the realm of tactical engagement training through the use of Tactical Engagement Simulation Systems (TESS). The training environment is perceived through human senses, most notably sight and hearing. As with other haptic devices, the sense of touch is gaining traction as a viable medium through which to express the effects of combat battle damage from the synthetic training environment to participants within a simulated training exercise. New developments in this field are promoting the safe use of an electronic stun device to indicate to a trainee that they have been hit by a projectile, from either direct or indirect fire, through the course of simulated combat. A growing number of examples suggest that this added output medium can greatly enhance the realism of a training exercise and, thus, improve the training value. This paper serves as a literature survey of this concept, beginning with an explanation of TESS. It will then focus on how the electronic stun effect may be employed within a TESS and then detail some of the noted pros and cons of such an approach. The paper will conclude with a description of potential directions and work. |
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C02 | 01 | X | | @0 001D02B08 |
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C03 | 01 | X | FRE | @0 Balistique pénétration @5 01 |
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C03 | 01 | X | ENG | @0 Penetration ballistics @5 01 |
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C03 | 01 | X | SPA | @0 Balística penetración @5 01 |
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C03 | 02 | X | FRE | @0 Sensibilité tactile @5 02 |
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C03 | 02 | X | ENG | @0 Tactile sensitivity @5 02 |
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C03 | 02 | X | SPA | @0 Sensibilidad tactil @5 02 |
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C03 | 03 | X | FRE | @0 Guerre @5 03 |
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C03 | 03 | X | ENG | @0 War @5 03 |
---|
C03 | 03 | X | SPA | @0 Guerra @5 03 |
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C03 | 04 | X | FRE | @0 Didacticiel @5 04 |
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C03 | 04 | X | ENG | @0 Educational software program @5 04 |
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C03 | 04 | X | SPA | @0 Programa didactico @5 04 |
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C03 | 05 | X | FRE | @0 Réalité virtuelle @5 05 |
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C03 | 05 | X | ENG | @0 Virtual reality @5 05 |
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C03 | 05 | X | SPA | @0 Realidad virtual @5 05 |
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C03 | 06 | X | FRE | @0 Application militaire @5 06 |
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C03 | 06 | X | ENG | @0 Military application @5 06 |
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C03 | 06 | X | SPA | @0 Aplicación militar @5 06 |
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C03 | 07 | X | FRE | @0 Entraînement @5 07 |
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C03 | 07 | X | ENG | @0 Dragging @5 07 |
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C03 | 07 | X | SPA | @0 Arrastre @5 07 |
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C03 | 08 | X | FRE | @0 Simulation @5 08 |
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C03 | 08 | X | ENG | @0 Simulation @5 08 |
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C03 | 08 | X | SPA | @0 Simulación @5 08 |
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N21 | | | | @1 346 |
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N44 | 01 | | | @1 PSI |
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N82 | | | | @1 PSI |
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|
pR |
A30 | 01 | 1 | ENG | @1 Enabling technologies for simulation science @2 10 @3 USA @4 2006 |
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|
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Le document en format XML
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<front><div type="abstract" xml:lang="en">The ability to make correct decisions while operating in a combat zone enables American and Coalition warfighters to better respond to any threats they may encounter due to the minimization of negative training the warfighter encountered during their live, virtual, and constructive (L VC) training exercises. By increasing the physical effects encountered by one's senses during combat scenarios, combat realism is able to be increased, which is a key component in the reduction in negative training. The use of LVC simulations for training and testing augmentation purposes depends on a number of factors, not the least of which is the accurate representation of the training environment. This is particularly true in the realm of tactical engagement training through the use of Tactical Engagement Simulation Systems (TESS). The training environment is perceived through human senses, most notably sight and hearing. As with other haptic devices, the sense of touch is gaining traction as a viable medium through which to express the effects of combat battle damage from the synthetic training environment to participants within a simulated training exercise. New developments in this field are promoting the safe use of an electronic stun device to indicate to a trainee that they have been hit by a projectile, from either direct or indirect fire, through the course of simulated combat. A growing number of examples suggest that this added output medium can greatly enhance the realism of a training exercise and, thus, improve the training value. This paper serves as a literature survey of this concept, beginning with an explanation of TESS. It will then focus on how the electronic stun effect may be employed within a TESS and then detail some of the noted pros and cons of such an approach. The paper will conclude with a description of potential directions and work.</div>
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