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Optimizing the Oriental Painting Shader for 3D Online-Game

Identifieur interne : 005701 ( Main/Exploration ); précédent : 005700; suivant : 005702

Optimizing the Oriental Painting Shader for 3D Online-Game

Auteurs : Sung-Soo Kim [Corée du Sud] ; Hyuna Jang [Corée du Sud] ; Won-Hyung Lee [Corée du Sud]

Source :

RBID : ISTEX:51B6D6348966DD4D8C86F297913EA636B1AC57CF

Abstract

Abstract: Nowadays, most game story based on Western Myth and Cultures, this situation make the gamers bored. So some companies for game try to find something different stories for their game, and developing or developed the games based on Oriental Myth and Cultures. But the expression skills for this games, has the stories based on Oriental Myth and Cultures, using the realistic expression skills were used at other games. So I recommend the Oriental Painting Shader for games has the stories about Oriental Myth and Cultures. In this Paper, I optimized the Abridged Inside Effect of Oriental Painting Shader for 3D games, using the Sobel Edge Detecting for line drawing of oriental painting shader, and briefing about these algorithm.

Url:
DOI: 10.1007/978-3-540-73011-8_75


Affiliations:


Links toward previous steps (curation, corpus...)


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