A cell-based shared virtual world management mechanism in the cyber mall system
Identifieur interne : 003769 ( Istex/Checkpoint ); précédent : 003768; suivant : 003770A cell-based shared virtual world management mechanism in the cyber mall system
Auteurs : Jeongdan Choi [Corée du Sud] ; Jinseong Choi [Corée du Sud] ; Chanjong Park [Corée du Sud] ; Donghyun Kim [Corée du Sud]Source :
- Computer Networks and ISDN Systems [ 0169-7552 ] ; 1998.
Abstract
This paper deals with the problem of reducing the volume of network traffic when broadcasting all events generated in a shared virtual world. The proposed mechanism relies on a cell-based management system. The user may adjust the size of a cell, depending on the level of VR reality he wishes. We describe a hybrid client–server design and implementation. We also describe experimental results for a system that supports the real-time visual exploration of information about 3D objects, and the interaction between multi-participants in the shared virtual worlds. It is expected that this method will be applicable to distributed VR systems such as Internet shopping malls.
Url:
DOI: 10.1016/S0169-7552(98)00217-7
Affiliations:
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ISTEX:5EBD6FD263EFD27144ECFAFE474D92CEC41F0087Le document en format XML
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<front><div type="abstract" xml:lang="en">This paper deals with the problem of reducing the volume of network traffic when broadcasting all events generated in a shared virtual world. The proposed mechanism relies on a cell-based management system. The user may adjust the size of a cell, depending on the level of VR reality he wishes. We describe a hybrid client–server design and implementation. We also describe experimental results for a system that supports the real-time visual exploration of information about 3D objects, and the interaction between multi-participants in the shared virtual worlds. It is expected that this method will be applicable to distributed VR systems such as Internet shopping malls.</div>
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