Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games
Identifieur interne : 001F16 ( Istex/Checkpoint ); précédent : 001F15; suivant : 001F17Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games
Auteurs : Christoph Schlieder [Allemagne] ; Peter Kiefer [Allemagne] ; Sebastian Matyas [Allemagne]Source :
- Lecture Notes in Computer Science [ 0302-9743 ] ; 2005.
Abstract
Abstract: Location-based games introduce an element that is missing in interactive console games: movements of players involving locomotion and thereby the physical effort characteristic of any sportive activity. The paper explores how to design location-based games combining locomotion with strategic reasoning by using classical board games as templates. It is shown that the straightforward approach to “spatialize” such games fails. A generic approach to spatialization is presented and described within a conceptual framework that defines a large class of geogames. The framework is complemented by a software tool allowing the game designer to find the critical parameter values which determine the game’s balance of reasoning skills and motoric skills. In order to illustrate the design method, a location-based version of the game TicTacToe is defined and analyzed.
Url:
DOI: 10.1007/11590323_17
Affiliations:
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<front><div type="abstract" xml:lang="en">Abstract: Location-based games introduce an element that is missing in interactive console games: movements of players involving locomotion and thereby the physical effort characteristic of any sportive activity. The paper explores how to design location-based games combining locomotion with strategic reasoning by using classical board games as templates. It is shown that the straightforward approach to “spatialize” such games fails. A generic approach to spatialization is presented and described within a conceptual framework that defines a large class of geogames. The framework is complemented by a software tool allowing the game designer to find the critical parameter values which determine the game’s balance of reasoning skills and motoric skills. In order to illustrate the design method, a location-based version of the game TicTacToe is defined and analyzed.</div>
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