LINES AND FREE LINE SEGMENTS TANGENT TO ARBITRARY THREE-DIMENSIONAL CONVEX POLYHEDRA
Identifieur interne : 000317 ( PascalFrancis/Corpus ); précédent : 000316; suivant : 000318LINES AND FREE LINE SEGMENTS TANGENT TO ARBITRARY THREE-DIMENSIONAL CONVEX POLYHEDRA
Auteurs : Hervé Brönnimann ; Olivier Devillers ; Vida Dujmovic ; Hazel Everett ; Marc Glisse ; Xavier Goaoc ; Sylvain Lazard ; Hyeon-Suk Na ; Sue WhitesidesSource :
- SIAM journal on computing : (Print) [ 0097-5397 ] ; 2008.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
Motivated by visibility problems in three dimensions, we investigate the complexity and construction of the set of tangent lines in a scene of three-dimensional polyhedra. We prove that the set of lines tangent to four possibly intersecting convex polyhedra in R3 with a total of n edges consists of Θ(n2) connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrarily degenerate scenes. More generally, we show that a set of k possibly intersecting convex polyhedra with a total of n edges admits, in the worst case, Θ(n2k2) connected components of maximal free line segments tangent to at least four polytopes. Furthermore, these bounds also hold for possibly occluded lines rather than maximal free line segments. Finally, we present an O(n2k2 log n) time and O(nk2) space algorithm that, given a scene of k possibly intersecting convex polyhedra, computes all the minimal free line segments that are tangent to any four of the polytopes and are isolated transversals to the set of edges they intersect; in particular, we compute at least one line segment per connected component of tangent lines.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 08-0208367 INIST |
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ET : | LINES AND FREE LINE SEGMENTS TANGENT TO ARBITRARY THREE-DIMENSIONAL CONVEX POLYHEDRA |
AU : | BRÖNNIMANN (Hervé); DEVILLERS (Olivier); DUJMOVIC (Vida); EVERETT (Hazel); GLISSE (Marc); GOAOC (Xavier); LAZARD (Sylvain); NA (Hyeon-Suk); WHITESIDES (Sue) |
AF : | Polytechnic University/Brooklyn, NY 11201/Etats-Unis (1 aut.); INRIA Sophia-Antipolis/Sophia-Antipolis/France (2 aut.); School of Computer Science, Carleton University/Ottawa, ON/Canada (3 aut.); LORIA-INRIA Lorraine, University Nancy 2/Nancy/France (4 aut., 5 aut., 6 aut., 7 aut.); School of Computing, Soongsil University/Seoul/Corée, République de (8 aut.); School of Computer Science, McGill University/Montréal, QC/Canada (9 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | SIAM journal on computing : (Print); ISSN 0097-5397; Etats-Unis; Da. 2008; Vol. 37; No. 2; Pp. 522-551; Bibl. 25 ref. |
LA : | Anglais |
EA : | Motivated by visibility problems in three dimensions, we investigate the complexity and construction of the set of tangent lines in a scene of three-dimensional polyhedra. We prove that the set of lines tangent to four possibly intersecting convex polyhedra in R3 with a total of n edges consists of Θ(n2) connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrarily degenerate scenes. More generally, we show that a set of k possibly intersecting convex polyhedra with a total of n edges admits, in the worst case, Θ(n2k2) connected components of maximal free line segments tangent to at least four polytopes. Furthermore, these bounds also hold for possibly occluded lines rather than maximal free line segments. Finally, we present an O(n2k2 log n) time and O(nk2) space algorithm that, given a scene of k possibly intersecting convex polyhedra, computes all the minimal free line segments that are tangent to any four of the polytopes and are isolated transversals to the set of edges they intersect; in particular, we compute at least one line segment per connected component of tangent lines. |
CC : | 001D02A08; 001A02F02; 001D02A05 |
FD : | Segment droite; Calcul 3 dimensions; Visibilité; Complexité; Construction; Polytope; Algorithme; Composante connexe; Pire cas; 52Bxx; 68Wxx; Transversal(graphe); Ensemble contour |
ED : | Line segment; Three-dimensional calculations; Visibility; Complexity; Construction; Polytope; Algorithm; Edge set |
SD : | Segmento recta; Visibilidad; Complejidad; Construcción; Politope; Algoritmo |
LO : | INIST-16063.354000183013260090 |
ID : | 08-0208367 |
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Pascal:08-0208367Le document en format XML
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<front><div type="abstract" xml:lang="en">Motivated by visibility problems in three dimensions, we investigate the complexity and construction of the set of tangent lines in a scene of three-dimensional polyhedra. We prove that the set of lines tangent to four possibly intersecting convex polyhedra in R<sup>3</sup>
with a total of n edges consists of Θ(n<sup>2</sup>
) connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrarily degenerate scenes. More generally, we show that a set of k possibly intersecting convex polyhedra with a total of n edges admits, in the worst case, Θ(n<sup>2</sup>
k<sup>2</sup>
) connected components of maximal free line segments tangent to at least four polytopes. Furthermore, these bounds also hold for possibly occluded lines rather than maximal free line segments. Finally, we present an O(n<sup>2</sup>
k<sup>2</sup>
log n) time and O(nk<sup>2</sup>
) space algorithm that, given a scene of k possibly intersecting convex polyhedra, computes all the minimal free line segments that are tangent to any four of the polytopes and are isolated transversals to the set of edges they intersect; in particular, we compute at least one line segment per connected component of tangent lines.</div>
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with a total of n edges consists of Θ(n<sup>2</sup>
) connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrarily degenerate scenes. More generally, we show that a set of k possibly intersecting convex polyhedra with a total of n edges admits, in the worst case, Θ(n<sup>2</sup>
k<sup>2</sup>
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log n) time and O(nk<sup>2</sup>
) space algorithm that, given a scene of k possibly intersecting convex polyhedra, computes all the minimal free line segments that are tangent to any four of the polytopes and are isolated transversals to the set of edges they intersect; in particular, we compute at least one line segment per connected component of tangent lines.</s0>
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<fC03 i1="09" i2="X" l="FRE"><s0>Pire cas</s0>
<s4>INC</s4>
<s5>71</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE"><s0>52Bxx</s0>
<s4>INC</s4>
<s5>72</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE"><s0>68Wxx</s0>
<s4>INC</s4>
<s5>73</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE"><s0>Transversal(graphe)</s0>
<s4>INC</s4>
<s5>74</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE"><s0>Ensemble contour</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG"><s0>Edge set</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fN21><s1>133</s1>
</fN21>
<fN44 i1="01"><s1>OTO</s1>
</fN44>
<fN82><s1>OTO</s1>
</fN82>
</pA>
</standard>
<server><NO>PASCAL 08-0208367 INIST</NO>
<ET>LINES AND FREE LINE SEGMENTS TANGENT TO ARBITRARY THREE-DIMENSIONAL CONVEX POLYHEDRA</ET>
<AU>BRÖNNIMANN (Hervé); DEVILLERS (Olivier); DUJMOVIC (Vida); EVERETT (Hazel); GLISSE (Marc); GOAOC (Xavier); LAZARD (Sylvain); NA (Hyeon-Suk); WHITESIDES (Sue)</AU>
<AF>Polytechnic University/Brooklyn, NY 11201/Etats-Unis (1 aut.); INRIA Sophia-Antipolis/Sophia-Antipolis/France (2 aut.); School of Computer Science, Carleton University/Ottawa, ON/Canada (3 aut.); LORIA-INRIA Lorraine, University Nancy 2/Nancy/France (4 aut., 5 aut., 6 aut., 7 aut.); School of Computing, Soongsil University/Seoul/Corée, République de (8 aut.); School of Computer Science, McGill University/Montréal, QC/Canada (9 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>SIAM journal on computing : (Print); ISSN 0097-5397; Etats-Unis; Da. 2008; Vol. 37; No. 2; Pp. 522-551; Bibl. 25 ref.</SO>
<LA>Anglais</LA>
<EA>Motivated by visibility problems in three dimensions, we investigate the complexity and construction of the set of tangent lines in a scene of three-dimensional polyhedra. We prove that the set of lines tangent to four possibly intersecting convex polyhedra in R<sup>3</sup>
with a total of n edges consists of Θ(n<sup>2</sup>
) connected components in the worst case. In the generic case, each connected component is a single line, but our result still holds for arbitrarily degenerate scenes. More generally, we show that a set of k possibly intersecting convex polyhedra with a total of n edges admits, in the worst case, Θ(n<sup>2</sup>
k<sup>2</sup>
) connected components of maximal free line segments tangent to at least four polytopes. Furthermore, these bounds also hold for possibly occluded lines rather than maximal free line segments. Finally, we present an O(n<sup>2</sup>
k<sup>2</sup>
log n) time and O(nk<sup>2</sup>
) space algorithm that, given a scene of k possibly intersecting convex polyhedra, computes all the minimal free line segments that are tangent to any four of the polytopes and are isolated transversals to the set of edges they intersect; in particular, we compute at least one line segment per connected component of tangent lines.</EA>
<CC>001D02A08; 001A02F02; 001D02A05</CC>
<FD>Segment droite; Calcul 3 dimensions; Visibilité; Complexité; Construction; Polytope; Algorithme; Composante connexe; Pire cas; 52Bxx; 68Wxx; Transversal(graphe); Ensemble contour</FD>
<ED>Line segment; Three-dimensional calculations; Visibility; Complexity; Construction; Polytope; Algorithm; Edge set</ED>
<SD>Segmento recta; Visibilidad; Complejidad; Construcción; Politope; Algoritmo</SD>
<LO>INIST-16063.354000183013260090</LO>
<ID>08-0208367</ID>
</server>
</inist>
</record>
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