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IDEAS4Games: Building Expressive Virtual Characters for Computer Games

Identifieur interne : 001070 ( Main/Exploration ); précédent : 001069; suivant : 001071

IDEAS4Games: Building Expressive Virtual Characters for Computer Games

Auteurs : Patrick Gebhard [Allemagne] ; Marc Schröder [Allemagne] ; Marcela Charfuelan [Allemagne] ; Christoph Endres [Allemagne] ; Michael Kipp [Allemagne] ; Sathish Pammi [Allemagne] ; Martin Rumpler [Allemagne] ; Oytun Türk [Allemagne]

Source :

RBID : ISTEX:11A48A13CE26B20C28A3ABF2BED20CB1D58B0366

Abstract

Abstract: In this paper we present two virtual characters in an interactive poker game using RFID-tagged poker cards for the interaction. To support the game creation process, we have combined models, methods, and technology that are currently investigated in the ECA research field in a unique way. A powerful and easy-to-use multimodal dialog authoring tool is used for the modeling of game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. During the game, the characters show a consistent expressive behavior that reflects the individually simulated affect in speech and animations. As a result, users are provided with an engaging interactive poker experience.

Url:
DOI: 10.1007/978-3-540-85483-8_43


Affiliations:


Links toward previous steps (curation, corpus...)


Le document en format XML

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