Enhancing Animated Agents in an Instrumented Poker Game
Identifieur interne : 001139 ( Istex/Corpus ); précédent : 001138; suivant : 001140Enhancing Animated Agents in an Instrumented Poker Game
Auteurs : Marc Schröder ; Patrick Gebhard ; Marcela Charfuelan ; Christoph Endres ; Michael Kipp ; Sathish Pammi ; Martin Rumpler ; Oytun TürkSource :
- Lecture Notes in Computer Science [ 0302-9743 ] ; 2008.
Abstract
Abstract: In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illustrate how current AI technologies can be used for providing new features to computer games. A powerful and easy-to-use multimodal dialog authoring tool is used for modeling game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. Through the combination of these methods, the characters show a consistent expressive behavior that enhances the naturalness of interaction in the game.
Url:
DOI: 10.1007/978-3-540-85845-4_39
Links to Exploration step
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<front><div type="abstract" xml:lang="en">Abstract: In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illustrate how current AI technologies can be used for providing new features to computer games. A powerful and easy-to-use multimodal dialog authoring tool is used for modeling game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. Through the combination of these methods, the characters show a consistent expressive behavior that enhances the naturalness of interaction in the game.</div>
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