Filtering Joystick Data for Shooter Design Really Matters
Identifieur interne : 000203 ( Istex/Checkpoint ); précédent : 000202; suivant : 000204Filtering Joystick Data for Shooter Design Really Matters
Auteurs : Christoph Lürig [Allemagne] ; Nils Carstengerdes [Allemagne]Source :
- Lecture Notes in Computer Science [ 0302-9743 ] ; 2011.
Abstract
Abstract: Designing satisfactory, quick and precise control schemes for shooters on consoles remains one of the major game play programming challenges today. Besides the application of game situation specific control aids like soft locking even simple and game unspecific filtering approaches can improve the control quality significantly. In this paper we will objectify and quantify this effect that is well known among game developers as heuristic knowledge.
Url:
DOI: 10.1007/978-3-642-24500-8_28
Affiliations:
Links toward previous steps (curation, corpus...)
Links to Exploration step
ISTEX:CB4945364155256C709FDF8F7B0BE1A29BD28090Le document en format XML
<record><TEI wicri:istexFullTextTei="biblStruct"><teiHeader><fileDesc><titleStmt><title xml:lang="en">Filtering Joystick Data for Shooter Design Really Matters</title>
<author><name sortKey="Lurig, Christoph" sort="Lurig, Christoph" uniqKey="Lurig C" first="Christoph" last="Lürig">Christoph Lürig</name>
</author>
<author><name sortKey="Carstengerdes, Nils" sort="Carstengerdes, Nils" uniqKey="Carstengerdes N" first="Nils" last="Carstengerdes">Nils Carstengerdes</name>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">ISTEX</idno>
<idno type="RBID">ISTEX:CB4945364155256C709FDF8F7B0BE1A29BD28090</idno>
<date when="2011" year="2011">2011</date>
<idno type="doi">10.1007/978-3-642-24500-8_28</idno>
<idno type="url">https://api.istex.fr/document/CB4945364155256C709FDF8F7B0BE1A29BD28090/fulltext/pdf</idno>
<idno type="wicri:Area/Istex/Corpus">000B55</idno>
<idno type="wicri:explorRef" wicri:stream="Istex" wicri:step="Corpus" wicri:corpus="ISTEX">000B55</idno>
<idno type="wicri:Area/Istex/Curation">000A88</idno>
<idno type="wicri:Area/Istex/Checkpoint">000203</idno>
<idno type="wicri:explorRef" wicri:stream="Istex" wicri:step="Checkpoint">000203</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title level="a" type="main" xml:lang="en">Filtering Joystick Data for Shooter Design Really Matters</title>
<author><name sortKey="Lurig, Christoph" sort="Lurig, Christoph" uniqKey="Lurig C" first="Christoph" last="Lürig">Christoph Lürig</name>
<affiliation wicri:level="1"><country xml:lang="fr">Allemagne</country>
<wicri:regionArea>Trier University of Applied Science</wicri:regionArea>
</affiliation>
<affiliation wicri:level="1"><country wicri:rule="url">Allemagne</country>
</affiliation>
</author>
<author><name sortKey="Carstengerdes, Nils" sort="Carstengerdes, Nils" uniqKey="Carstengerdes N" first="Nils" last="Carstengerdes">Nils Carstengerdes</name>
<affiliation wicri:level="1"><country xml:lang="fr">Allemagne</country>
<wicri:regionArea>German Aerospace Center</wicri:regionArea>
</affiliation>
<affiliation wicri:level="1"><country wicri:rule="url">Allemagne</country>
</affiliation>
</author>
</analytic>
<monogr></monogr>
<series><title level="s">Lecture Notes in Computer Science</title>
<imprint><date>2011</date>
</imprint>
<idno type="ISSN">0302-9743</idno>
<idno type="eISSN">1611-3349</idno>
<idno type="ISSN">0302-9743</idno>
</series>
<idno type="istex">CB4945364155256C709FDF8F7B0BE1A29BD28090</idno>
<idno type="DOI">10.1007/978-3-642-24500-8_28</idno>
<idno type="ChapterID">28</idno>
<idno type="ChapterID">Chap28</idno>
</biblStruct>
</sourceDesc>
<seriesStmt><idno type="ISSN">0302-9743</idno>
</seriesStmt>
</fileDesc>
<profileDesc><textClass></textClass>
<langUsage><language ident="en">en</language>
</langUsage>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">Abstract: Designing satisfactory, quick and precise control schemes for shooters on consoles remains one of the major game play programming challenges today. Besides the application of game situation specific control aids like soft locking even simple and game unspecific filtering approaches can improve the control quality significantly. In this paper we will objectify and quantify this effect that is well known among game developers as heuristic knowledge.</div>
</front>
</TEI>
<affiliations><list><country><li>Allemagne</li>
</country>
</list>
<tree><country name="Allemagne"><noRegion><name sortKey="Lurig, Christoph" sort="Lurig, Christoph" uniqKey="Lurig C" first="Christoph" last="Lürig">Christoph Lürig</name>
</noRegion>
<name sortKey="Carstengerdes, Nils" sort="Carstengerdes, Nils" uniqKey="Carstengerdes N" first="Nils" last="Carstengerdes">Nils Carstengerdes</name>
<name sortKey="Carstengerdes, Nils" sort="Carstengerdes, Nils" uniqKey="Carstengerdes N" first="Nils" last="Carstengerdes">Nils Carstengerdes</name>
<name sortKey="Lurig, Christoph" sort="Lurig, Christoph" uniqKey="Lurig C" first="Christoph" last="Lürig">Christoph Lürig</name>
</country>
</tree>
</affiliations>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Wicri/Rhénanie/explor/UnivTrevesV1/Data/Istex/Checkpoint
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000203 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/Istex/Checkpoint/biblio.hfd -nk 000203 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Wicri/Rhénanie |area= UnivTrevesV1 |flux= Istex |étape= Checkpoint |type= RBID |clé= ISTEX:CB4945364155256C709FDF8F7B0BE1A29BD28090 |texte= Filtering Joystick Data for Shooter Design Really Matters }}
This area was generated with Dilib version V0.6.31. |