AN LLL ALGORITHM WITH QUADRATIC COMPLEXITY
Identifieur interne : 002615 ( PascalFrancis/Corpus ); précédent : 002614; suivant : 002616AN LLL ALGORITHM WITH QUADRATIC COMPLEXITY
Auteurs : Phong Q. Nguyen ; Damien StehleSource :
- SIAM journal on computing : (Print) [ 0097-5397 ] ; 2010.
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- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
The Lenstra-Lenstra-Lovàsz lattice basis reduction algorithm (called LLL or L3) is a fundamental tool in computational number theory and theoretical computer science, which can be viewed as an efficient algorithmic version of Hermite's inequality on Hermite's constant. Given an integer d-dimensional lattice basis with vectors of Euclidean norm less than B in an n-dimensional space, the L3 algorithm outputs a reduced basis in O(d3n log B . M(d log B)) bit operations, where M(k) denotes the time required to multiply k-bit integers. This worst-case complexity is problematic for applications where d or/and log B are often large. As a result, the original L3 algorithm is almost never used in practice, except in tiny dimension. Instead, one applies floating-point variants where the long-integer arithmetic required by Gram-Schmidt orthogonalization is replaced by floating-point arithmetic. Unfortunately, this is known to be unstable in the worst case: the usual floating-point L3 algorithm is not even guaranteed to terminate, and the output basis may not be L3-reduced at all. In this article, we introduce the L2 algorithm, a new and natural floating-point variant of the L3 algorithm which provably outputs L3-reduced bases in polynomial time O(d2n(d+ log B) log B . M(d)). This is the first L3 algorithm whose running time (without fast integer arithmetic) provably grows only quadratically with respect to log B, like Euclid's gcd algorithm and Lagrange's two-dimensional algorithm.
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NO : | PASCAL 10-0286974 INIST |
---|---|
ET : | AN LLL ALGORITHM WITH QUADRATIC COMPLEXITY |
AU : | NGUYEN (Phong Q.); STEHLE (Damien) |
AF : | INRIA & Ecole normale supérieure, DI, 45 rue d'Ulm/75005 Paris/France (1 aut.); CNRS & Ecole normale supérieure de Lyon/LIP/INRIA Arenaire/Université de Lyon, 46 allée d'Italie/69364 Lyon/France (2 aut.); ACAC/Department of Computing, Macquarie University/Sydney NSW 2109/Australie (2 aut.); Department of Mathematics and Statistics, University of Sydney/Sydney NSW 2006/Australie (2 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | SIAM journal on computing : (Print); ISSN 0097-5397; Etats-Unis; Da. 2010; Vol. 39; No. 3; Pp. 874-903; Bibl. 51 ref. |
LA : | Anglais |
EA : | The Lenstra-Lenstra-Lovàsz lattice basis reduction algorithm (called LLL or L3) is a fundamental tool in computational number theory and theoretical computer science, which can be viewed as an efficient algorithmic version of Hermite's inequality on Hermite's constant. Given an integer d-dimensional lattice basis with vectors of Euclidean norm less than B in an n-dimensional space, the L3 algorithm outputs a reduced basis in O(d3n log B . M(d log B)) bit operations, where M(k) denotes the time required to multiply k-bit integers. This worst-case complexity is problematic for applications where d or/and log B are often large. As a result, the original L3 algorithm is almost never used in practice, except in tiny dimension. Instead, one applies floating-point variants where the long-integer arithmetic required by Gram-Schmidt orthogonalization is replaced by floating-point arithmetic. Unfortunately, this is known to be unstable in the worst case: the usual floating-point L3 algorithm is not even guaranteed to terminate, and the output basis may not be L3-reduced at all. In this article, we introduce the L2 algorithm, a new and natural floating-point variant of the L3 algorithm which provably outputs L3-reduced bases in polynomial time O(d2n(d+ log B) log B . M(d)). This is the first L3 algorithm whose running time (without fast integer arithmetic) provably grows only quadratically with respect to log B, like Euclid's gcd algorithm and Lagrange's two-dimensional algorithm. |
CC : | 001D02A08; 001D02A05; 001A02B02; 001A02C02 |
FD : | Complexité algorithme; Treillis; Informatique; Algorithmique; Réseau arithmétique; Vecteur; Nombre entier; Virgule flottante; Arithmétique; Temps polynomial; Calcul 2 dimensions; 06Bxx; Algorithme réduction; 11Yxx; 68XX; 68Wxx; Pire cas; 65F25; PGCD; Algorithme QR |
ED : | Algorithm complexity; Lattice; Computer science; Algorithmics; Integer lattice; Vector; Integer; Floating point; Arithmetics; Polynomial time; Two-dimensional calculations; OR algorithm |
SD : | Complejidad algoritmo; Enrejado; Informática; Algorítmica; Red aritmética; Vector; Entero; Coma flotante; Aritmética; Tiempo polinomial |
LO : | INIST-16063.354000170429390040 |
ID : | 10-0286974 |
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<front><div type="abstract" xml:lang="en">The Lenstra-Lenstra-Lovàsz lattice basis reduction algorithm (called LLL or L<sup>3</sup>
) is a fundamental tool in computational number theory and theoretical computer science, which can be viewed as an efficient algorithmic version of Hermite's inequality on Hermite's constant. Given an integer d-dimensional lattice basis with vectors of Euclidean norm less than B in an n-dimensional space, the L<sup>3</sup>
algorithm outputs a reduced basis in O(d<sup>3</sup>
n log B . M(d log B)) bit operations, where M(k) denotes the time required to multiply k-bit integers. This worst-case complexity is problematic for applications where d or/and log B are often large. As a result, the original L<sup>3</sup>
algorithm is almost never used in practice, except in tiny dimension. Instead, one applies floating-point variants where the long-integer arithmetic required by Gram-Schmidt orthogonalization is replaced by floating-point arithmetic. Unfortunately, this is known to be unstable in the worst case: the usual floating-point L<sup>3</sup>
algorithm is not even guaranteed to terminate, and the output basis may not be L<sup>3</sup>
-reduced at all. In this article, we introduce the L<sup>2</sup>
algorithm, a new and natural floating-point variant of the L<sup>3</sup>
algorithm which provably outputs L<sup>3</sup>
-reduced bases in polynomial time O(d<sup>2</sup>
n(d+ log B) log B . M(d)). This is the first L<sup>3</sup>
algorithm whose running time (without fast integer arithmetic) provably grows only quadratically with respect to log B, like Euclid's gcd algorithm and Lagrange's two-dimensional algorithm.</div>
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<server><NO>PASCAL 10-0286974 INIST</NO>
<ET>AN LLL ALGORITHM WITH QUADRATIC COMPLEXITY</ET>
<AU>NGUYEN (Phong Q.); STEHLE (Damien)</AU>
<AF>INRIA & Ecole normale supérieure, DI, 45 rue d'Ulm/75005 Paris/France (1 aut.); CNRS & Ecole normale supérieure de Lyon/LIP/INRIA Arenaire/Université de Lyon, 46 allée d'Italie/69364 Lyon/France (2 aut.); ACAC/Department of Computing, Macquarie University/Sydney NSW 2109/Australie (2 aut.); Department of Mathematics and Statistics, University of Sydney/Sydney NSW 2006/Australie (2 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>SIAM journal on computing : (Print); ISSN 0097-5397; Etats-Unis; Da. 2010; Vol. 39; No. 3; Pp. 874-903; Bibl. 51 ref.</SO>
<LA>Anglais</LA>
<EA>The Lenstra-Lenstra-Lovàsz lattice basis reduction algorithm (called LLL or L<sup>3</sup>
) is a fundamental tool in computational number theory and theoretical computer science, which can be viewed as an efficient algorithmic version of Hermite's inequality on Hermite's constant. Given an integer d-dimensional lattice basis with vectors of Euclidean norm less than B in an n-dimensional space, the L<sup>3</sup>
algorithm outputs a reduced basis in O(d<sup>3</sup>
n log B . M(d log B)) bit operations, where M(k) denotes the time required to multiply k-bit integers. This worst-case complexity is problematic for applications where d or/and log B are often large. As a result, the original L<sup>3</sup>
algorithm is almost never used in practice, except in tiny dimension. Instead, one applies floating-point variants where the long-integer arithmetic required by Gram-Schmidt orthogonalization is replaced by floating-point arithmetic. Unfortunately, this is known to be unstable in the worst case: the usual floating-point L<sup>3</sup>
algorithm is not even guaranteed to terminate, and the output basis may not be L<sup>3</sup>
-reduced at all. In this article, we introduce the L<sup>2</sup>
algorithm, a new and natural floating-point variant of the L<sup>3</sup>
algorithm which provably outputs L<sup>3</sup>
-reduced bases in polynomial time O(d<sup>2</sup>
n(d+ log B) log B . M(d)). This is the first L<sup>3</sup>
algorithm whose running time (without fast integer arithmetic) provably grows only quadratically with respect to log B, like Euclid's gcd algorithm and Lagrange's two-dimensional algorithm.</EA>
<CC>001D02A08; 001D02A05; 001A02B02; 001A02C02</CC>
<FD>Complexité algorithme; Treillis; Informatique; Algorithmique; Réseau arithmétique; Vecteur; Nombre entier; Virgule flottante; Arithmétique; Temps polynomial; Calcul 2 dimensions; 06Bxx; Algorithme réduction; 11Yxx; 68XX; 68Wxx; Pire cas; 65F25; PGCD; Algorithme QR</FD>
<ED>Algorithm complexity; Lattice; Computer science; Algorithmics; Integer lattice; Vector; Integer; Floating point; Arithmetics; Polynomial time; Two-dimensional calculations; OR algorithm</ED>
<SD>Complejidad algoritmo; Enrejado; Informática; Algorítmica; Red aritmética; Vector; Entero; Coma flotante; Aritmética; Tiempo polinomial</SD>
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<ID>10-0286974</ID>
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